Product Chat / Memory??? LAG

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Bisella
GameGuru TGC Backer
10
Years of Service
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Joined: 30th Apr 2014
Location: Verona - Italy
Posted: 13th May 2014 10:10
hi



I put a lot of plants animated. During the testgame I found a huge lag.

FPSC has reloaded memory problems as fpsc9?



forgive my English

vanni

???
PM
Scene Commander
Support Manager
16
Years of Service
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Joined: 3rd May 2008
Location:
Posted: 13th May 2014 10:39
Hi,



Many animated objects will hit your fps on any system. It's a case of clever design.



The memory issue is pretty much a thing of the past for Reloaded.



SC

i7-4770s 3.10ghz - Geforce GTX 650ti
TattieBoJangle
10
Years of Service
User Offline
Joined: 7th Jan 2014
Location: United Kingdom
Posted: 13th May 2014 11:40
Quote: "memory issue is pretty much a thing of the past for Reloaded"




While i agree the memory issue is fixed which is great but when you make a level and put say 10+ AI it grinds to a halt for me this is still a problem.





PC SPECS: Windows 8 Pro 64-bit, Intel I7 (PASSMARK 9529) 4GHz CPU, Asus R9 3GB GPU (PASSMARK 6858) 32GB DDR3 MEM (PASSMARK 2842)
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 13th May 2014 22:20
One of our trinity core developers Dave has been pushing for aggressive batching so we might have some solution for using a LOT of similar entities in close proximity..

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

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