3rd Party Models/Media Chat / cannot get normals to flip in fpsc

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tommy8
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Posted: 10th May 2014 06:46 Edited at: 10th May 2014 06:47
ive just made a model of a bed and loaded it into FPSCR but i cannot get the normals to face the right way out.



Does FPSCR have some sort of issue with the mirror modifier in blender? If so how are we supposed to keep symmetry when modelling?
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Masterskitz
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Posted: 10th May 2014 10:06
Blender and FPSCR sometimes don't see eye to eye. You can just flip your normals in blender *select the faces in question then press ctrl+f*





Otherwise you could export it to a .ms3d and open it in MilkShape.



I know the milkshape .x export works 100% with FPSCR.
tommy8
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Posted: 10th May 2014 14:13
yes but when exporting to milkshape does it retain the textures?
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Masterskitz
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Posted: 10th May 2014 15:28 Edited at: 12th May 2014 01:34
This is the process I use when blender plays up.



In blender export as ms3d

Open the ms3d file MilkShape3D

Press ctrl+a *to select everything

Click the materials tab

Bottom of that materials tab, there's a delete button

Press the delete button to remove the blender issued texture

Click the new button

Above the new button there will be 2x <none>

Click one of them and open your texture

Once texture is selected, click the *assign* button.



Now export that as a .x and all should be swell again.

View the re-exported model in the *Entity Workshop 2*

You will need to apply the texture in *Entity Workshop 2*



Then you can either save while in *Entity Workshop 2* or you can go and make the .fpe file manually.



From my experience with most games. Textures don't save to models.
tommy8
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Posted: 11th May 2014 19:31 Edited at: 11th May 2014 19:32
i tried your step by step but now the model is just appearing in fpscr as a black solid.



Also for some reason the texture is still showing up in milkshape as though the faces are still flipped the wrong way around.
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tommy8
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Posted: 12th May 2014 11:32
anyone any clues? Masterskitz?
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Masterskitz
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Posted: 12th May 2014 20:59
Once you have it in MilkShape, export it as a .x

Then open the .x in the entity workshop

Apply the texture and it should be just fine.
BarZaTTacKS
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Posted: 16th May 2014 14:55
@tommy8 did the above suggestion by Masterskitz work?



I read in another thread that someone suggested that it will reverse texture when it is set to left hand mode, and they suggested to set it to right hand mode. I do not know exactly what that m
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Jerry Tremble
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Posted: 26th May 2014 16:00
I always set it to right hand mode (except when I forget to, lol) and that has always worked for me, export meshes, normals, and UV cords but uncheck export materials. I also check apply modifiers I am currently using 2.70. Just wish there was a way to make that the default.

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