The shader is fixed to provide diffuse with semi-transparency in the alpha, full non compressed normal map and specular with self-illumination from the specular-alpha channel. No material properties or 'physically based' surface rendering in play right now. We will be making small tweaks to the shader as we go, and may include some extras such as a baked cube-map based reflection, sub-surface effects and the return of parallax mapping but we will look at these once we are happy with the final build and the performance of our first release version.
PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM