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Feature Creep
/ support for .obj, .fbx or even .blend in future iterations?
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tommy8
GameGuru TGC Backer
16
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24th Dec 2007
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Northern Ireland
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Posted:
6th May 2014 05:51
Edited at:
6th May 2014 05:52
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Would it be possible to have multi file support in a future FPSCR iteration? the sole .x file support is causing more problems than anything else in terms of creating user created content as far as i can see.
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wizard of id
3D Media Maker
18
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Joined:
16th Jan 2006
Playing:
CSGO
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Posted:
6th May 2014 09:05
Edited at:
6th May 2014 09:07
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Perhaps, some thing they could check, However that said each and every format has it's own set of problems.It is not so much the engine causing the problem as the software you are using, the fact that lots of people use blender and 3ds, softimage and numerous paid or free software, and don't have problems with exporting to and from FPSC, to point out users have issues indirectly related to the file format.
To point out, it is mostly as a result of user error and not that of the software.Thought x files have some limitation, it is also the most widely used format, and the engine is fine tune for the format, opening the door for other file formats, just isn't on.
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