Product Chat / Bad terrain

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TattieBoJangle
10
Years of Service
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Joined: 7th Jan 2014
Location: United Kingdom
Posted: 3rd May 2014 14:58
Does anyone know why this is happening as you can see from the pic below the terrain looks so bad!. The left part looks ok then the right is just so messed up









PC SPECS: Windows 8 Pro 64-bit, Intel I7 (PASSMARK 9529) 4GHz CPU, Asus R9 3GB GPU (PASSMARK 6858) 32GB DDR3 MEM (PASSMARK 2842)
Scene Commander
Support Manager
16
Years of Service
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Joined: 3rd May 2008
Location:
Posted: 3rd May 2014 15:25 Edited at: 3rd May 2014 16:29
This has been like this since the start and is caused by texture stretching. Lee as expressed a concern about the look of it, so rest assured it is at least on the list of items that need looking at .



SC

i7-4770s 3.10ghz - Geforce GTX 650ti
TattieBoJangle
10
Years of Service
User Offline
Joined: 7th Jan 2014
Location: United Kingdom
Posted: 3rd May 2014 15:32
thanks for the reply Scene this is the first time i have had this even when i shrink the hill back down to be smaller than the hill on the left it stays stretched like that Ahh well at least lee knows about it as its dam ugly lol





PC SPECS: Windows 8 Pro 64-bit, Intel I7 (PASSMARK 9529) 4GHz CPU, Asus R9 3GB GPU (PASSMARK 6858) 32GB DDR3 MEM (PASSMARK 2842)
smallg
Community Leader
18
Years of Service
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Joined: 8th Dec 2005
Location:
Posted: 3rd May 2014 20:06
haha yes it is, i tend to random my start level as much as possible and then take one i am happy with so i don't need to touch it much after simply because hills are so un-hill-like when made by us

life's one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 4th May 2014 01:59
I am looking into techniques which can map an alternative texture to the 'sides' of terrain. At present it only knows about XZ UV so will hugely stretch the texture that is typically intended for horizontal coverage.

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

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