Free Models and Media / Free Mega Terrain with Cave system

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rolfy
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Posted: 3rd May 2014 05:42 Edited at: 3rd May 2014 05:44
This terrain piece has a terrain on top and an entrance to an underground cave system,I guarantee you will get lost down there



For this I have provided the entity and a map which has terrain pre-built up around the edges, you can use this map to get a start on your level, use it as you wish.



For best effect turn ambiance down and use a little fog.



If you use the map you will find the cave entrance directly in front of you when you enter the level.









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AuShadow
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Posted: 3rd May 2014 08:56
Awesome Cheers Rolfy, love your work By the way

PC Specs: Windows 7 home 64-bit, Amd 7900 3gb DDR5 graphics, 8gb DDR3 Ram, Intel i7 3.4ghz

Feel free to visit and edit the public FPSCR resource wiki page: http://fpscrresource.wikispaces.com/home
Scene Commander
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Posted: 3rd May 2014 09:03
Excellent offering, many thanks Rolfy.. I can see this turning up in the competion

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almightyhood
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Posted: 3rd May 2014 09:10
yes, would you mind if I did lol??. been working on a map all night long, have not gotten very far lol. but it is as always fun messing about .

evga GeForce gtx 750 ti boost2.0 2gb gddr5. win 8.1 quad core 4gb ram.
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rolfy
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Posted: 3rd May 2014 09:11
It's for whatever use guy's, do whatever you like with it

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almightyhood
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Posted: 3rd May 2014 09:18
to kind rolfy m8 thanks a lot.

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henry ham
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Posted: 3rd May 2014 12:02
looks great mate thanks



cheers henry

Imchasinyou
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Posted: 3rd May 2014 16:01
This is great! Its awesome that you had the forethought to add the lip so that the terrain can be brought up to the level of the entrance. Especially that we dont have any ability to tunnel. How ever, once in, I cant get back out . Is there only 1 entrance? I placed an AI on the top, (since I cant see to place one inside the tunnel) he just drops to the ground underneath. Thoughts?

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wizard of id
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Posted: 3rd May 2014 16:47
Yes currently there is no AI collision on entities so for the time being it won't work, until Lee gets around to doing it It's not a bug, entity collision doesn't exist yet
rolfy
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Posted: 3rd May 2014 16:49
Only one entrance, can't find your way back out huh?



There is no npc collision with entities yet so none with this, will surely have to be something for the future

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BarZaTTacKS
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Posted: 3rd May 2014 17:08
This is very cool, thank you!
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Super Clark
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Posted: 3rd May 2014 18:19
Nice freebie thanks rolfy
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Cosmic Prophet
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Posted: 3rd May 2014 18:43
Thanks my friend. Always a treat to get new stuff from you. Your kindness shines only slightly more than your talent, Only slightly. Great job!

Back from the Wasteland.
Imchasinyou
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Posted: 3rd May 2014 23:07
Quote: "Only one entrance, can't find your way back out huh? "




LOL, I found my way back out, had to set a ladder to get OUT but wasnt sure how to add stuff to it. See im not the smartest in all this scripting and modeling. This is a hobby for me so when i ask stupid questions, its because I honestly dont know the answers.



Im glad you guys know these things as well as you do. Id have no answers other wise.

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rolfy
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Posted: 3rd May 2014 23:46 Edited at: 4th May 2014 00:50
I'll be honest



Never even took the time myself to walk back so unaware it's too steep to climb out, most probably wouldn't notice the exit and walk around in circles....how mean of me



Most of the stuff I give out for free is a cast off from some experiment or other and everything I make for Reloaded at this stage pretty much fits into that category, so it's not perfect or completely thought through.



This would be a very difficult and tedious entity to place objects and lights into with reloaded editing as it is now. Not that it couldn't be done just not the best, hopefully the speed of up/down will be fixed soon then it would be a breeze. At the moment I would place any entities or lights on raised terrain next to it, tap PgUp/PgDn and then move it over before any further raising or lowering.



Pressing enter to sit one entity on top of another wont work with objects at this height, so its of no use for something this large.

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Imchasinyou
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Posted: 3rd May 2014 23:55
Quote: "This would be a very difficult and tedious entity to place objects and lights into with reloaded editing as it is now."




I had trouble lining up the steps I used in order to get them set to a usable level. after I set them, I tested it and seen where nothing was lined up. lol. It worked for me to get back out. Your tunnel system is awesome at any rate. Could you make an exit at the lowest point of the tunnel? Then we could set a gate inside and the player couldnt exit until every part of that "mission" is completed which could be done with script later.



If any one needs or wants ideas for things to build, Ill gladly give some feedback. Feel free to PM me. Im looking for building at the moment. Open doors.

Case: Antec 900, Mobo: Asus Sabertooth 990FX, CPU: AMD T1100 Thuban 6 core @3300 ghz stock settings, COOLER: Thermaltake Frio, MEM: G Skill Ripjaws X series DDR 3 @ 1866 9-10-9-28, HDD: 2 Western Digital caviar Black 750 Gb set in RAID 0, GPU: Saphire HD 6950 flashed with 6970 bios, PSU: Corsair CX750M, MS: Cyborg Rat 7, KB: Logitec G510, OS: Windows 7 home premium 64 bit.
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rolfy
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Posted: 4th May 2014 00:22 Edited at: 4th May 2014 00:26
Quote: "Could you make an exit at the lowest point of the tunnel? Then we could set a gate inside and the player couldnt exit until every part of that "mission" is completed which could be done with script later."
I will keep it in mind for future, in the meantime you could place gates which shut behind the player and only open to get back out when objectives are met, simply finding a key would do it for now, sometimes we work with what we have

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Imchasinyou
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Posted: 4th May 2014 03:16
Quote: "I will keep it in mind for future, in the meantime you could place gates which shut behind the player and only open to get back out when objectives are met, simply finding a key would do it for now, sometimes we work with what we have"




Agreed and that was my work around for the moment.

Case: Antec 900, Mobo: Asus Sabertooth 990FX, CPU: AMD T1100 Thuban 6 core @3300 ghz stock settings, COOLER: Thermaltake Frio, MEM: G Skill Ripjaws X series DDR 3 @ 1866 9-10-9-28, HDD: 2 Western Digital caviar Black 750 Gb set in RAID 0, GPU: Saphire HD 6950 flashed with 6970 bios, PSU: Corsair CX750M, MS: Cyborg Rat 7, KB: Logitec G510, OS: Windows 7 home premium 64 bit.
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granada
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 4th May 2014 11:30
Hi rolfy,tried to import this into ultimate unwrap.Model imports,but cant open Greyrock_2D,Other textures open ok.(Great looking cave by the way)



Dave

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Meows
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Posted: 15th May 2014 02:45 Edited at: 15th May 2014 03:00
Thanks for the cave. I could not get into the cave.. Not the same as your other items for FPSC that I bought,, Your other caves work fine, as do all the other sweet stuff,



WOW i just found the FPM and Now see how you did itl,, wonderful cave.. I guess that's what happens when you dye your hair blonde, to hide the gray

rolfy
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Posted: 15th May 2014 04:31
Thanks Meows, most have trouble getting out rather than in, I don't dye my grey hairs as I find it far prettier not to

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raymondlee306
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Posted: 16th May 2014 02:48
Nice Job Rolfy, Many Thanks
morphtactic
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Posted: 17th May 2014 22:29
Great model! Good work...
rolfy
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Posted: 18th May 2014 00:06
Thanks.



Quote: "Hi rolfy,tried to import this into ultimate unwrap.Model imports,but cant open Greyrock_2D,Other textures open ok."
Cant think of a reason off hand, you could always convert them to .bmp or whatever to use in ultimate unwrap

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