FOV plays a large part in perspective, also the design of the skybox, if you position the moon or sun in centre of a skybox 'plane' it won't distort so much
Quote: "
I've been curious how games like Skyrim/Fallout got away with such nicely shaped moons and planets. I know they use Sky Domes, which is similar to what is used in UDK. I don't think however Sky Domes would fix this perspective issue."
It does help a lot as the dome isn't flat, I would actually prefer domes but it may make it difficult for some Artists to get their head around creating these, pardon the pun
The simplest method is to create a 'box' skybox and then convert this model to a geodome, so it could be that the model generated by Reloaded for skybox could be one of these which would accept and display skyboxes created in the usual way.
I suspect this may already be on the cards to get a day/night rotating skybox effect, so probably already thought of.
It may be that they need some more thought put into Skyscroll as background clouds and lighting in the skybox would follow this rotation, I am not sure how they intend to do it for certain, except to change ambiance at present with a fixed light position. There a hundred different ways to pull it off and all have their own drawbacks.
I reckon the best way would be to have a simple dome with day/night graduations, rotate this in sync to lighting position and have Skyscroll cloud layers, which react to lighting position. Fog to blend the Dusk/Dawn transitions when they are directly overhead.....nice and simple.....maybe... imagine being able to use a 360' time lapsed video texture as your skybox. Might be an FPS drainer....maybe not.
Don't want to get too off topic here, maybe another thread for another time
A funny thing happened on the way to the forum...