Maybe a better idea would be the ability to take a snapshot with a hot key of the entire map without having to actually view it in editor. This could be a simple entity colour reference using placement on the grid (perfect for a city) so you can draw onto it in any graphic editor. Still, you could do this without an overhead screenshot. I reckon if it's a full build using the entire map, having it all in view would cause some real memory issues.
I see no reason to have a snapshot myself of the entire build for an in game map, you don't buy a map in a garage that uses satellite images do you?
The nearest thing to this is GPS and even that uses graphics, it's not worth the work and effort, in fact it's deliberate as this makes it easier to read.
What I really want to see is Reloaded make my coffee for me, oh! and dinner would be nice too....possible?
Quote: "I have an idea of having a map carved in to a model ( not sure what yet) and I want to copy the map as close I can but it's difficult when you can't see the whole map/terrain."
If its modeled you could render it out and snapshot small parts from your scene. paste these over the render in your graphic program in place, for a nice 3d'ish map, it really doesn't need to be completely accurate for a game and you can get a lot more Arty with it.
I know you model, so in your case if it's mostly about terrain it would better to ask if a heightmap could be rendered from Reloaded terrain, could do a nice map even from that once you get into Gimp or whatever and paint over it. you could render from your modeling program or use it to build your models in situ
Terrain mesh export would work just as well.
Maybe something for the future I would also like to see.....Lee, would it be possible...or yeah, right! Dream on..?
Quote: "I don't think there is but i can zoom out almost all the way but starts to turn fogy."
This is because fog like LOD and shaders is also viewed in the map editor, Don't know exactly what distance is for furthest fog but enough for it to show long before you get the entire map in view. Maybe turning all shaders to lowest would help, or pushing the slider for nearest fog all the way up..
So your scene looks like LA in the 70's from high up does it? Just like the real thing