Product Chat / Undo for the Terrain System?

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KeithC
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Posted: 24th Apr 2014 18:06
Would an Undo system be something users want for the Terrain System we have? I know when I'm tweaking a level's terrain; I would want that option available. Even if it's only for a set amount of undos. Any thoughts?
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Pirate Myke
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Posted: 24th Apr 2014 18:08
Undo of any function would be a great help, as we are all human, and all humans make mistakes.



So, yes please.

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Super Clark
GameGuru TGC Backer
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Posted: 24th Apr 2014 18:15
I second what Pirate Myke said, + will it be

possible to be able to have basements? as currently due to the

way Reloaded is the basement would be under water ?
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m2design
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Posted: 24th Apr 2014 19:35
Undo would be a welcome feature in the editor.

If this is a reasonable and practical request, Please give it real consideration, if not now then in the future.

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xplosys
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Posted: 24th Apr 2014 20:07
Absolutely... Yes!

If my post seems rude or stupid, don't be offended. It's just a failed attempt at humor.
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synchromesh
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Posted: 24th Apr 2014 20:15
An Undo Button for whatever your doing would be great....Whether its tweaking terrain, Placing a models or just changing the skybox...Basicly go back to before you screwed it up
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Emrys
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Posted: 25th Apr 2014 09:08
Yes ! first feature I asked for after using the first Beta



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synchromesh
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Posted: 25th Apr 2014 10:10
It was actually added to the top ten for after V1005...However we did get the reset on reload....Before it would remember any adjustments you made and you had to reinstall to put it all back to normal...



That is better than what it was
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AuShadow
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Posted: 25th Apr 2014 10:36
Thats a yes from me too

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DVader
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Posted: 25th Apr 2014 17:04
An Undo would really help when editing, particularly with the terrain tools, painting being the main one, but even raising and lowering would be good. Also some way to cycle selecting your entities would be useful so you can select entities that are packed close. I find if I pack say rocks and such together, if you need to make tweaks, which invariably you do, it is very difficult if not impossible to select the right ones. It needs tightening up (preferable for speed) or some way of selecting an object from a list, or both



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LeeBamber
TGC Lead Developer
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Posted: 28th Apr 2014 12:45
I'll be happier doing an undo when the editor has all the little bells and whistles we need to create a great editing experience. The problem with adding an 'undo' functionality is that it has to do a huge amount for what seems like a simple thing. Just imagine carving out a small river in the terrain, and the number of vertex changes per second that might entail. Now imagine storing the raw data for all the undo steps, or creating a smart 'reverse' function for every 'add' or 'modify' action and you start to see the scale of the task. Undo will be a feature of the software, but I am strategically placing it down as a B so we can focus on the editing controls (and their extent). Hope this is okay!

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KeithC
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Posted: 28th Apr 2014 17:03
Don't forget Lee; that you don't need unlimited undos, half a dozen or so (or even just one or two to start) would do wonders.
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synchromesh
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Posted: 28th Apr 2014 17:13
I was figuring an undo for the last thing you did only to be honest as a start..



After all you are going along quite nicely then...Oh shoot !!

Just that one undo could save so much reworking

But I guess we do not really understand whats involved in a simple thought or idea .. It could be days of coding for Lee
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LeeBamber
TGC Lead Developer
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Posted: 29th Apr 2014 12:44
Days and days I suspect, as every possible 'edit', 'add' and 'delete' would have to be 'backed up' as it were. Saving the level every click would also be a mess. The work to do ONE undo and a hundred is much the same, you just multiply out the memory requirement. In classic, we had a 'sort of' undo which most users where not too happy about so it makes sense to code it properly when the time comes

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

Jerry Tremble
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Posted: 30th Apr 2014 03:20
lol, I was just laying down strata on a terrain I'm creating (trying to recreate the imagery of Sedona, AZ) and the mouse slipped and blended 10 layers together at one of the edges. I instinctively hit ctrl-z and nothing happened! Glad to hear it'll come some day!

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