Here is a transparent texture set at 50% transparency based upon your original texture if its of any help and use.
Its a .png. Why well because its absolutely easy to make them transparent for use in the current Reloaded versions as opposed to .dds which is more difficult with current Reloaded transparency management handling features we have until TGC can update something helpful there in making it easier to apply transparency to entities (textures) internally to the editor (script file)
Use .png instead at least I do and it works for me perfectly inside Reloaded for me and a breeze to make the images transparent. No fiddling or hard work or workarounds or anything complicated.
Not sure if that will help or work as I have not tested it in Reloaded. Just made it and attached. I am sure it will be OK.