Good evening you awesome FPSCR devs, mods, ladies and gents.
I'm not certain if there has been talk about making FPSCR support multiple platforms in the future, but I would like to know if there may be any plans for this for certain? I'm not talking about the engine being multiplatform compatible on the release date but I would like to know if it is viable seeing that FPSCR is a DirectX exclusive product and DBPro only runs on Windows? MacOS and Linux would be a great start later on.
Back on topic, I've noticed 2 or 3 other game engines allow the user to compile their game as a web app. This means that the creator of the game can allow players to play their game through a web browser. The player would need to install a browser plugin. So to kill two birds (MacOS and Linux) with one stone, would a FPSCR browser plugin perhaps be an easier route for a short term solution?
Here are some interesting links I read up on:
http://stackoverflow.com/questions/4699173/how-does-unity3ds-web-deployment-work
http://transgaming.com/cider
I know TGC wants the best for FPSCR and so do the users of the software. That's why I'm asking these questions. Supporting more platforms would definitely help with future proofing FPSCR.
Landman