Product Chat / No weapon sounds

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mbarn
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Posted: 18th Apr 2014 03:10
I have sounds when picking up weapons and ammo. When the AI shoots weapons.. they sound correct. When I shoot a weapon (any of them) there is no sound. Anyone know what file I may be missing or setting I need to add? The fire.wav is in the folder for each weapon.



Thanks for the help,



Mark
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KeithC
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Posted: 18th Apr 2014 18:37
I get the same thing on mine as well. What I've noticed, is that if you shoot the handgun at the ground in front of you, you hear your gunshot. The further away (still pointing at the ground) that you shoot, the quieter your gunshot is...until it disappears again. I don't hear any report from the rifle at all.
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mbarn
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Posted: 19th Apr 2014 06:00
I have up to date drivers for my sound card. Just strange I have all the sounds but not my character weapon sounds . I even have the weapon pickup sound, but no firing sounds.

Windows 8.1 64 bit, Intel core 2 DUO CPU E8500 @3.16 GHz 3.16 GHz, 4 GB DDR2-800 PC6400 MEM, NVIDIA GeForce 9800GT 1 GB, Creative Labs Sound Blaster Audigy SE.
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Avram
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Posted: 19th Apr 2014 10:32
I'm having same problem. No sounds on weapons.

Scene Commander
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Posted: 19th Apr 2014 16:51
I'll add this to the issues board, thanks for the reports.

i7-4770s 3.10ghz - Geforce GTX 650ti
mbarn
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Posted: 19th Apr 2014 18:37 Edited at: 19th Apr 2014 18:38
Ok, after 2hrs of troubleshooting this, It apparently is my Creative Lab Sound Blaster SE card/drivers causing it. I used my motherboard built in sound and it works fine. I remembered I had this problem before with Torque Game Engine 1.5, years ago. They used an openAL to fix the problem.



Hope this info might help.



Mark

Windows 8.1 64 bit, Intel core 2 Duo CPU E8500 @3.16 GHz 3.16 GHz, 4 GB DDR2-800 PC6400 MEM, NVIDIA GeForce 9800GT 1 GB, Creative Labs Sound Blaster Audigy SE.
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LeeBamber
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Posted: 22nd Apr 2014 11:52
Am I right in assuming this is an issue which conflicts the WAV sound we are using for the gun fire and the sound drivers being used by the system. I would be curious to know if you can play the sound directly on those systems experiencing this issue. You can find the WAV here:



Files\gamecore\guns\modern\SniperM700\Fire.WAV

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

KeithC
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Posted: 22nd Apr 2014 17:07
I played the files (all of them, for both the rifle and 1911)on my system just fine. Still have the afore-mentioned issues in-game.
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TattieBoJangle
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Posted: 22nd Apr 2014 17:09
@lee i get the same issue when using headphones but ok on my speakers





PC SPECS: Windows 8 Pro 64-bit, Intel I7 (PASSMARK 9529) 4GHz CPU, Asus R9 3GB GPU (PASSMARK 6858) 32GB DDR3
mbarn
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Posted: 23rd Apr 2014 03:09
@Lee: that was one of the first things I check, they play good. Went into the game and no weapon sound for my character. The ai weapon sounds worked and weapon pickup sounds worked fine.

Windows 8.1 64 bit, Intel core 2 Duo CPU
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LeeBamber
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Posted: 23rd Apr 2014 22:35
@mbarn : You mean the issue is that the character does not make a 'fire' sound when they shoot their guns? I take it the sound is played when the player fires it's gun?

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PAS
mbarn
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Posted: 24th Apr 2014 00:37
@Lee: Sorry, meant player weapons do not make sound when fired.

Windows 8.1 64 bit, Intel core 2 Duo CPU E8500 @3.16 GHz 3.16 GHz, 4 GB DDR2-800 PC6400 MEM, NVIDIA GeForce 9800GT 1 GB, Creative Labs Sound Blaster Audigy SE.
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TattieBoJangle
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Posted: 24th Apr 2014 01:43
Ok lee i Managed to capture the sound i get from my headphones not sure if this is what the others are getting

but the sound works fine via speakers hope this gives you a clue to what it may be.









PC SPECS: Windows 8 Pro 64-bit, Intel I7 (PASSMARK 9529) 4GHz CPU, Asus R9 3GB GPU (PASSMARK 6858) 32GB DDR3 MEM (PASSMARK 2842)
tommy8
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Posted: 24th Apr 2014 04:28
i dont know if anyone else has noticed but there doesnt seem to be reloading sounds with the colt or uzi.
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LeeBamber
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Posted: 24th Apr 2014 13:47
If you disable the playback devices in your sound properties control panel (Windows OS) except the one you need, does that solve the problem?

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

TattieBoJangle
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Posted: 24th Apr 2014 14:23
No but i did find changing the settings from 5.1 to stereo solved the problem for me.









PC SPECS: Windows 8 Pro 64-bit, Intel I7 (PASSMARK 9529) 4GHz CPU, Asus R9 3GB GPU (PASSMARK 6858) 32GB DDR3 MEM (PASSMARK 2842)
LeeBamber
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Posted: 25th Apr 2014 16:51
Do you think this is a Reloaded issue? Try other games with both sound settings and see what happens...

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

TattieBoJangle
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Posted: 25th Apr 2014 18:28 Edited at: 25th Apr 2014 18:40
Never had the issue before but its strange as i get full sound and all works great when played via my speakers but when i use headphones i get the same problem as the guys above.



The sound is there we just aren't hearing it i also see you have got the player shooting & jump on ch3 and player moving and AI shooting is on ch1.









So my thinking is if they only have a 2ch sound card that would ex-plane somethings





PC SPECS: Windows 8 Pro 64-bit, Intel I7 (PASSMARK 9529) 4GHz CPU, Asus R9 3GB GPU (PASSMARK 6858) 32GB DDR3 MEM (PASSMARK 2842)
mbarn
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Posted: 28th Apr 2014 00:25
@TattieBoJangle : your video shows the same thing that is happening to me.



With my onboard sound card all sounds work fine. With Sound Blaster Audigy SE have the issue as in your video.



I went through all my setting and tested them with FPSC-R.
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TattieBoJangle
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Posted: 28th Apr 2014 01:11
@lee what mark is saying sort of confirms what i was saying because the gun and player jump ect is only on ch3 we dont hear it on 5.1 change it to 2.1 and its ok.

I think you need to change it so it spreads over all channels.

[
LeeBamber
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Posted: 28th Apr 2014 15:39
@TattieBoJangle : The graphic you show is pretty cool. How did you produce this? Very useful!!

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

KeithC
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Posted: 28th Apr 2014 17:01
You should know that I didn't have this issue in previous Alphas, in the get to the river demo. So it can't be my sound card, which is an excellent one I had placed in my 1 year old (now) Alienware Aurora. Still waiting to hear what this bug is.
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TattieBoJangle
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Posted: 28th Apr 2014 17:33
@lee i used a free program called Audacity mess about with the settings and it will show you what reloaded is outputting and on what channel





PC SPECS: Windows 8 Pro 64-bit, In
LeeBamber
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Posted: 29th Apr 2014 12:46
Thanks again, I have added to list.

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

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