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Feature Creep
/ Alternative optimization.
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ralfek
10
Years of Service
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Joined:
17th Apr 2014
Location:
Profile
Posted:
17th Apr 2014 18:07
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I m polish.
I can't very speak english.
Apparently FPSC overload is used to create a sandbox game .
This is a lie .
Why ?
It's simple as long as there is no possibility of making a good SANbox with open world , because the engine does not offer such a possibility .
Why do I think ?
Although by the system levels.
How?
But how come ?!
Create sadboxa if you can not return to their
previous maps .
This is a large defect in the engine.
Nobody will do entire cities villages caves on one map and what houses ! ?
Spowodu for a large number of objects the game will load for a long time .
In this way, the problem is trivial .
What ?
Add the option of going back to the previous map .
Think if the house in a city is a separate map
system does not have to load the objects .
Logical is not it?
If every flat it will be a separate map that the game will load up very quickly.
And this is an alternative system optimization.
While that does not make sense to buy FPSC reload .
I hope that explained everything .
Too bad because I was going to buy a Gold package.
Jeżeli to zmienicie to nagrajcie film na you tube.
I do not know how well English.
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BarZaTTacKS
10
Years of Service
User Offline
Joined:
3rd Feb 2014
Location:
Profile
Posted:
13th May 2014 21:57
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Witam i zapraszam na forum.
Mój polski jest bardzo źle, właściwie nie istnial więc używam Google Translate.
Twoje zarzuty mają sens i projektanci są świadomi problemów. Ten program jest w wersji beta i jest poprawa miesięcznie. Proponuję udać się do sekcji funkcja pełzania, a zobaczysz wszystkie prośby kolegów twórców gier.
Zapraszamy ponownie i mam nadzieję, że w końcu znajdziesz FPSC do swoich potrzeb.
Wiem zerowy polsku.
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