Product Chat / light markers and destroy(e)?

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smallg
Community Leader
18
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Joined: 8th Dec 2005
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Posted: 17th Apr 2014 17:06
so trying to use the light markers in a game but i want them to get removed after i get close or something but using the Destroy(e) script doesnt seem to work... the light remains (have tried turning static mode off)



so... is there a way to turn them off by script or not yet?

life's one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
BarZaTTacKS
10
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Joined: 3rd Feb 2014
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Posted: 17th Apr 2014 17:12
I do not think all these things are turned on. These are the things we hope they start adding sooner instead of later so we can start making some sort of functional alpha game. Hopefully once they sort the performance issues they can jump into that.
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LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 22nd Apr 2014 11:43
There is no way to control the dynamic lights from a script yet though we are adding script commands as I type. You will eventually be able to switch them off and on, change their colour and even (with some creative scripting) create flickers and strobes with them too. Right now they are simply used to illuminate areas of the scene.

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

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