Quote: "Lee,
I'd actually say sound volume changing by distance has been one of the more commonly requested features.
SC"
I would say not just distance. For realistic acoustics you need to take mediums into account. I think the user should have control over where the sound volume begins and ends. What I mean for example the change in volume between listening to an indoor source from the same room and from a different floor or even from outside the building.
A uniform sound zone should be spherical shaped but it ought to depreciate when it hits floors, walls or water. Or even end abruptly depending on the thickness of the obstacle.
You might hear birdsong from 1km on the other side of a forest but you wont hear humans shouting or gunfire on the other side of a 6 foot thick lead wall.