Thanks for the continued feedback over the UK Easter Holiday. I was exploring Castles and the Welsh Coastal Walk while you where beavering away at the latest version but I am back in the office and will remain for the next many days. Here is my feedback on your feedback:
@unfamillia : I added a new mode (not sure if it's in the beta) which allows you to set FLAT=2 and it removes the terrain altogether, allowing you to import your own universe model. The speed up is pretty insane as there is no terrain shader to process
As soon as we start to see imported levels from MAX/MAYA/LW we should get an idea whether the FLAT=2 mode is something more users will try out.
@synchromesh : A lot of features in your top ten
My top ten might seem a little boring by comparison; scripting, AI, stability, wider compatibility, polish, performance, cleaner code. I do agree more content is needed, and it is a task I can delegate and outsource so there is potential there!
@morphtactic : You should be able to get any resolution your card/monitor/DirectX can support, even 2560 x 1440. If you can email me (lee@thegamecreators.com) your DXDIAG report, I can confirm whether you should be able to get the above resolution from the standalone level.
@BarZaTTacKS : Anytime SLI is active, the shader work is divided amonst two powerful GPUs which means you will get a substantial jump in performance. No special CrossFire/SLI code has been written for the latest beta, but once we have tackled the fundamental issues of the engine we can look at these higher-end optimizations to get you even more speed!
@Jerry Tremble : Glad you're getting good metrics! More performance improvements to come
@Landman : We had implemented GPU Occlusion but I soon removed it due to the unacceptable stall on some systems. We are in the process (when I say we, I mean Ravey) of writing the occluder as a CPU software occluder which will eliminate any stalling and allow us to save significant performance hits on larger more complex levels.
@m2design : Yes we are painfully aware of this new performance issue that has sprung up. It is due to the way the AI system can get really intense under specific conditions and destroys the smooth game play. We are aiming to tackle this issue at the same time as taming the AI behavior system, kill two AI birds with one Ravey stone.
@Colosso : We aim to have most of the features you are familiar with from Classic, including the ability to chain levels to gether and complete them with title, loading, end game screens, plus the additional cool logic of allowing non-linear progression which means jumping from level one to level five, to level three, e.t.c. which means much larger open-world style game worlds are possible.
@Imchasinyou : When you install a new version, it will simply overwrite any old files sharing the same location. You can use the uninstaller to clean up the files before you install the latest version, and it will ONLY remove files that have been previously installed protecting your old map files and your downloaded items. For the crazy jump, you can now set the Jump Speed from the player start marker properties panel.
@coolkid123 : If you can create an FPM and email it to me (lee@thegamecreators.com) along with a very detailed step by step on how I can see the issue you are experiencing, then I can sort it for the next version. Thanks.
@All : The CONKIT will not be making an appearance anytime soon, though the folder was added to the installation to reserve the folder. To avoid further confusion, I have removed the folder from the latest installer until the files are needed.
PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM