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rolfy
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Posted: 8th Apr 2014 03:39 Edited at: 8th Apr 2014 04:07
First animated waves into Reloaded. Royally pleased with myself at cracking this one



Wave in and wave out in a single model. 100 poly's.











.
Jerry Tremble
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Posted: 8th Apr 2014 03:55
Oh, man that is AWESOME!!!
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MK83
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Posted: 8th Apr 2014 07:02
Sweet

mk83 Productions



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Emrys
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Posted: 8th Apr 2014 07:28
Very, very cool Rolfy



Getting closer to that photorealistic scene.



Well done.



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almightyhood
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Posted: 8th Apr 2014 07:42
hey rolfy looking awesome m8

i did do some waves sound effects if your interested?, in my (wip) sounds thread somewhere lol. i bumped it last night in this board asking a mod to move it to the free media section.



just curious but are you keeping these for the store or yourself m8 would be very cool to see in store at some point

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Scene Commander
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Posted: 8th Apr 2014 08:44
Wow.. Well done Rolfy.



SC

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rolfy
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Posted: 8th Apr 2014 09:11 Edited at: 8th Apr 2014 09:14
Thanks for comments guy's



Once I get it a little finer tuned you can expect waterfalls etc, the one below needs more work on the texture but definitely going in the right direction.



All this stuff will eventually make into the store, I am just a bit busy with other things right now



unfamillia
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Posted: 8th Apr 2014 09:40
There he goes, pushing the boundaries! Good job Rolfy!



Its artists like you that keep everyone like me motivated to learn more.



My little brain is trying so hard to figure out how this is done.



Give me a clue, is it to do with animations (vertex/bone) or have you somehow mastered shaders?



Cheers



Jay.

Emrys
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Posted: 8th Apr 2014 09:44
unfamillia wrote: "There he goes, pushing the boundaries! Good job Rolfy!



Its artists like you that keep everyone like me motivated to learn more. "




Me included ! more, more, more



@Rolfy, Is it a texture animation?



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almightyhood
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Posted: 8th Apr 2014 09:49
wow rolfy, waterfalls, waves! whats next m8 raining clouds?!!

ive said it before somewhere in this forum but I will say it again lol



so much talent for modelling in this community!!

keep it coming nice work

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rolfy
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Posted: 8th Apr 2014 09:58 Edited at: 8th Apr 2014 10:03
It's a scrolling texture shader, the trick is in the model where it is twisted 180 degrees and folded back on itself so you get a curved wave in and a flat wash out. The scroll only goes in one direction



The right texture helps a lot as well.
unfamillia
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Posted: 8th Apr 2014 10:03
Quote: "It's a scrolling texture shader"




So, you have been dabbling in the dark arts!?!



Great looking work Rolfy, I will look forward to seeing them in the store.



Cheers



Jay.

rolfy
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Posted: 8th Apr 2014 10:05
Quote: "So, you have been dabbling in the dark arts!?!"




Found a bag of Elven Magic I mislaid a while back
unfamillia
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Posted: 8th Apr 2014 10:11
Quote: "Found a bag of Elven Magic I mislaid a while back"




Have you.......have you any spare? I don't *twitch* need it, I just want it *scratches arm* I can stop any time!

pianodavy
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Posted: 8th Apr 2014 10:18
Shockingly awesome, Rolfy!

All you need is love....so let me have your burger.
TattieBoJangle
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Posted: 8th Apr 2014 13:32
Truly Amazing





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Titantropo
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Posted: 8th Apr 2014 13:59
10 000 times great!

Here, there and everywhere.
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tommy8
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Posted: 9th Apr 2014 00:01
did you make this in blender? If so how did you get the water material into FPSCR? I ask because i want to know how to use opaque and transparent materials in FPSCR.
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rolfy
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Posted: 9th Apr 2014 00:38
You can't port materials directly from any 3d modeling program. Transparency is in the Alpha channel of the diffuse texture.
tommy8
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Posted: 9th Apr 2014 00:43
how do you access the alpha channel?



What do you do if you want varying degrees of opacity?
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rolfy
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Posted: 9th Apr 2014 00:48
I believe you could use Gimp (a free editor) semi-transparency is dependent on varying degrees of grey, with black fully transparent and white fully opaque.
tommy8
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Posted: 9th Apr 2014 02:26
What if you want the material to be black or grey coloured in the texture but you dont necessarilly want it to be transparent? That is why this alpha channel system doesnt make any sense to me.
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rolfy
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Posted: 9th Apr 2014 03:01
Diffuse texture colours are unaffected since the alpha is a different channel.



There is a wealth of information, try searching for 'how to make alpha transparency', brings up a bunch of web tutorials
wildman4
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Posted: 9th Apr 2014 03:24
Outstanding job rolfy! I like the work on the waterfalls also.
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synchromesh
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Posted: 9th Apr 2014 03:50
That looks so real....If I get water dripping from my new LCD screen then there will be complaints



Awesome work !!
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Teabone
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Posted: 9th Apr 2014 04:41
I used to be an adventurer like you .. Then I took an arrow to the knee.

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tommy8
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Posted: 9th Apr 2014 05:10 Edited at: 9th Apr 2014 05:11
Quote: "Diffuse texture colours are unaffected since the alpha is a different channel."






I thought the diffuse map is the image where the 'normal colours' are displayed?



Now i am even more confused....
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granada
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Posted: 10th Apr 2014 20:28
Very cool rolfy .



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DVader
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Posted: 11th Apr 2014 00:06
Very nice indeed. Just what we need for added sparkle to scenes! I'm curious how you managed a scrolling texture in a Reloaded model. Easy in DB etc but I've no clue here :0 Pictures look nice but where is the video?!



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Atlantis
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Posted: 11th Apr 2014 02:18 Edited at: 11th Apr 2014 02:19
You're going to outdo Skyrim yet. GO! GO! GO!



That is Beyond Awesome!
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science boy
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Posted: 11th Apr 2014 14:35
awesome idea and spot on looks,would of given me a brain ache then i would of left it. glad you carried on to achieve mega awesomeness.

an unquenchable thirst for knowledge of game creation!!!
rolfy
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Posted: 11th Apr 2014 16:03 Edited at: 11th Apr 2014 16:52
Quote: "Pictures look nice but where is the video?!"




I will eventually do a vid, just not possible right now.



I am waiting for next beta, I use the old laptop to do this stuff and never did put Reloaded on the workhorse. Even pressing F10 to screen capture freezes the scroll, also seems to have a slight jitter to it which may be a timer issue of some sort, things to look at before I would do a video.



Some of this may be conflicts with the shader, the engine or both, won't be able to go much further till after next beta.Where these things can suddenly be working...or not



Although it's not perfect yet it still looks far better in game than screenshots, such as I noticed that these textures cast shadows with alpha as they scroll. Gets you thinking...
Spotaru
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Posted: 20th Apr 2014 04:15
I'm looking forward to seeing it in reloaded. It looks so good.
rolfy
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Posted: 11th May 2014 08:10 Edited at: 11th May 2014 08:13
Back into this, a couple of vids showing waves and waterfalls in the engine.



All still pretty much work in progress. The water texture for water falls needs a lot of further tweaking in the alpha and diffuse but getting there.







I have been having a hard time with transparency culling issues in V1.006 so this video is captured in V1.0045. Not done much with Reloaded water yet and a nice rotating foam effect on the water surface would tie it together.



A funny thing happened on the way to the forum...
Masterskitz
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Posted: 11th May 2014 08:18
That is some truely epic work.
RazorNet7
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Posted: 11th May 2014 11:48
wow I don't no what to say rolfy..

I wish these were in the store before

the contest was over....lol

R7
Imchasinyou
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Posted: 11th May 2014 18:05
Very Nice work. Good to see things progressing.

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almightyhood
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Posted: 11th May 2014 18:21
these vids show some amazing work rolfy welldone and they look so cool.

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synchromesh
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Posted: 11th May 2014 18:40
Just Brilliant work !!
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science boy
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Posted: 12th May 2014 00:32 Edited at: 12th May 2014 14:02
as i say below sorry for double post

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science boy
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Posted: 12th May 2014 14:00
well i can say awesome work. i would not of known where to begin on all your water work. waves really shine and i am baffled by how you got the animated waves or scrolling textures and synchronised etc.



well done

an unquenchable thirst for knowledge of game creation!!!
BarZaTTacKS
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Posted: 12th May 2014 22:33
Just had to stop in to tell you that you have some amazing work on your hands there.. great job! I really cannot wait to pay you for a piece of your talent.
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