Product Chat / A few questions about FPSC:R

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Comby
14
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Joined: 24th May 2010
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Posted: 4th Apr 2014 20:53
I spent some time reading the new forum, yet I have to ask a few things about Reloaded:



- Will FPSC:R directly support old model packs (especially EAI's weapons)?



- Will FPSC:R support projectile-based guns or it will stick to hitscan ones?



- Will FPSC:R feature fixed gun emplacements (usable turrets) for player and AI?





Thanks in advance!
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The Next
TGC Web Engineer
16
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Posted: 7th Apr 2014 12:42
Quote: "Will FPSC:R directly support old model packs (especially EAI's weapons)?"


Not directly some changes will need to be made to the fpe file in most cases. The best place to find out information on how to do this is in the Models and Media board.



Quote: "Will FPSC:R support projectile-based guns or it will stick to hitscan ones?"


This is not confirmed but I am sure it will be added in a later version the engine is certainly capable.



Quote: "Will FPSC:R feature fixed gun emplacements (usable turrets) for player and AI?"


You could do this with clever scripting even if it is not an actual feature, might be an idea to add this as a feature request as no one I know of has asked for this yet.

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Scene Commander
Support Manager
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Posted: 7th Apr 2014 12:53 Edited at: 7th Apr 2014 19:14
Quote: "- Will FPSC:R support projectile-based guns or it will stick to hitscan ones?"




That's a yes. It will support flak.



As for the other questions, it is likely that legacy support will be added for legacy weapons, and as Next has said, turrets are worth adding as a feature creep.



SC

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almightyhood
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Posted: 7th Apr 2014 15:50
my game idea involves gun turrets and making gun turrets ingame with crafting system so I hope they can do crafting and turrets

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LeeBamber
TGC Lead Developer
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Joined: 21st Jan 2000
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Posted: 10th Apr 2014 01:42
The turrets can be done with the LUA scripting once we add a few more commands in there. The turret would essentially be a character with no legs, and you would create logic which told the legless character when to shoot, where to turn, e.t.c.

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