Feature Creep / Batman snow - GDC 2014 - Deformable Snow Rendering in Batman: Arkham Origins

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Titantropo
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Posted: 3rd Apr 2014 17:02 Edited at: 5th Apr 2014 00:06
Will we also have this someday? Maybe if (and when) DX11 [edit: added the "11", since DX is already being used] is used. Untill then, Lee and the team can study how it was made.



http://www.slideshare.net/colinbb/gdc2014-deformable-snow-rendering-in-batman-arkham-origins

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DVader
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Posted: 8th Apr 2014 17:37
Novel idea and sounds like it could be something Reloaded could implement down the line. Possibly, performance would be an issue with such heavy shader use I think though. At least at the moment. One for the future perhaps.



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Scene Commander
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Posted: 8th Apr 2014 17:51
Hi,



I've moved this to feature creep. Great looking idea though..



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Jerry Tremble
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Posted: 9th Apr 2014 06:23
How cool is that? It was 94F here today. I see it now. Strapping on my Oculus Rift, wrapping the rest of me in the PrioVR, and laying down on my floor to make a "snow angel"! All courtesy of FPSC Reloaded! Priceless!
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