For the weapon you need 2 groups of files.
1 group from FPSC Classic 'Files/gamecore/guns' folder
2 group from FPSC Classic 'Files/entitybank' folder
For example we need 'bazooka' weapon from ww2.
From FPSC Classic 'Files/entitybank/ww2/items' folder, copy to Reloaded
'Files/entitybank/Weapons' these files:
bazooka.bmp
bazooka.fpe
bazooka.x
The file 'bazooka.fpe' needs to change - the correct file is attached.
In Reloaded in folder 'Files/gamecore/guns' create 'ww2' folder, and from
FPSC Classic 'Files/gamecore/guns/ww2' copy 'bazooka' folder to:
'Files/gamecore/guns/ww2' in Reloaded.
You should to have the same path in Classic and Reloaded:
'Files/gamecore/guns/ww2/bazooka'
In Reloaded rename the file 'gun_D2.dds' to 'gun_D.dds' in folder:
'Files/gamecore/guns/ww2/bazooka'
In the same folder the file 'gunspec.txt' needs to change - the correct file
is attached.
In Animer 2.2 load 'HUD.x' file and export it as DirectX ('HUD.x') - overwrite the existing file.
Now, you should to see this weapon in Reloaded.
I'm not an expert on weapons, maybe some of the parameters in the files still need to change
Rafhalzer
ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.