Product Chat / 3d studio world

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james1943
10
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Joined: 20th Jan 2014
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Posted: 28th Mar 2014 17:01
could any one give me some instructions on how to import models from studio world to reloaded thanks in advance

gamemaker
wizard of id
3D Media Maker
18
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Joined: 16th Jan 2006
Playing: CSGO
Posted: 28th Mar 2014 19:11
Best is to export the "map" to a useable format and import into a 3d editor that supports exporting to X format, import as an entity into FPSC.
KeithC
Senior Moderator
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Joined: 27th Oct 2005
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Posted: 28th Mar 2014 19:13
I believe 3DWS has an export option already of .X.
PM
wizard of id
3D Media Maker
18
Years of Service
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Joined: 16th Jan 2006
Playing: CSGO
Posted: 28th Mar 2014 19:33
Quote: "I believe 3DWS has an export option already of .X. "
It does ? I haven't used it in ages, as it is useless for classic :p



For all intends and purpose I still recommend a proper 3D editor, as from what I can remember world studio is rather limited to primitives, thought you could import models to use with world studio, but that then rather defeats the purpose as meshes can be created in the 3d editor, also would have the benefit of creating far more complex shapes to use.



Nothing wrong with using world studio, it's true purpose wasn't to create models to export, but rather create complete maps to use with in a engine.
synchromesh
Forum Support
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Joined: 24th Jan 2014
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Posted: 28th Mar 2014 20:26
Export your Model as a .X file..

Then you can follow my instructions here if you wish to use Multi Textures..



http://fpscrforum.thegamecreators.com/?m=forum_view&t=208094&b=3



Officially Multi texturing is not supported but this is a work around..

Hope it helps..
PM

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