Product Chat / Frame rate stutter Issue

Author
Message
RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 27th Mar 2014 09:28
Hi,



If you are having stuttering issues with FPS Creator Reloaded can you let us know in this thread as soon as possible please. We want to drill down and deal with this and need as much info from anyone who has experienced this.



Rick

Development Director

TGC Team
TattieBoJangle
10
Years of Service
User Offline
Joined: 7th Jan 2014
Location: United Kingdom
Posted: 27th Mar 2014 11:54
I had it but i re-installed everything and is now gone when i did have it was bad but i was getting my 60fps but the footsteps sounded lagging i also tryed v-sync on and off and it was just the same.



its not as bad in the video as it was on screen.









PC SPECS: Windows 8 Pro 64-bit, Intel I7 4GHz CPU, Asus R9 3GB GPU, 32GB DDR3 MEM
s4real
GameGuru Tool Maker
18
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 27th Mar 2014 13:14
Yeah I have the problem with this.



I think its a timing issue because I've had this problem in the source myself, the computer running faster than Relaoded so reloaded has to catchup.



Might not be the issue but that my view on it.



best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.

Help keep vishnu free by Donating now :- http://forum.thegamecreators.com/?m=forum_view&t=208057&b=21
DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 27th Mar 2014 14:11
I get it also. Normally more so at the very start, but it also happens when running around afterwards every so often. As Tattiebojangle said, the audio seems well out of sync to the running in places. Here is an old video of version 4.5 showing it happening, along with other bugs at the time.



Even when running at 60fps it still stuttered as you ran around. I've also noticed you can get a water splash effect when walking on some terrain, where no water is near.

RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 27th Mar 2014 15:07
Hi Guys,



Word has it is that we've fixed this today. Seems the Physics was being asked to do too much and stalling. So expect this sorted for V1.006!



Rick

Development Director

TGC Team
TattieBoJangle
10
Years of Service
User Offline
Joined: 7th Jan 2014
Location: United Kingdom
Posted: 27th Mar 2014 15:14
Quote: "Physics was being asked to do too much"




Im glad its fixed but still a bit shocked it was asked to do too much on a blank map .



Anyway at least its fixed





PC SPECS: Windows 8 Pro 64-bit, Intel I7 4GHz CPU, Asus R9 3GB GPU, 32GB DDR3 MEM
almightyhood
11
Years of Service
User Offline
Joined: 9th Oct 2013
Location:
Posted: 27th Mar 2014 16:06
Quote: "Im glad its fixed but still a bit shocked it was asked to do too much on a blank map ."




yep me aswell m8, didn't get any chance to put models into editor before this happened as I always view my random maps 1st to look at the view and possible areas of game play.



if its fixed now that's great looking forwards to all the improvements made for beta 6

evga GeForce gtx 750 ti boost2.0 2gb gddr5. win 8.1 quad core 4gb ram.
PM
RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 27th Mar 2014 16:44
It was just a single value that was asking the physics engine to do too much, too often. Lee never really experienced it until our trip to GDC so that's when it became a big focus for us.



Onwards!



Rick

Development Director

TGC Team
RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 28th Mar 2014 09:16
Just an update. It seems the stutter is fixed for most people but some are still having some issues. We continue to work on this and find a solid solution.



Rick

Development Director

TGC Team
m2design
GameGuru TGC Backer
14
Years of Service
User Offline
Joined: 25th Mar 2010
Location:
Posted: 1st Apr 2014 04:23 Edited at: 1st Apr 2014 04:37
Don't know if this has any connection to comments regarding what is perceived as a stutter problem... In the setup.ini file there is a variable named smoothcamerakeys which defaults to "0" if I change it to "1" the stutter while walking around goes away. There is also an improvement in the walking sound being in generated. On my system setting this variable to "1" not only gets rid of the stutter but now gives me the sound of two footsteps (I think) and no longer sounds like I am walking with wet tennis shoes.



Some one might what to try changing this variable back and forth and confirm.



Don't want to beat a dead horse but ... WASD vs Arrow keys.

WASD keys = stutter

Arrow keys = NO stutter.

Change variable smoothcamerakeys to 1 = no stutter using WASD keys.

Operating System: (Windows 8.1 64 bit) Processor: (AMD FX-6200 Six-core - 3.80 GHz) Memory: (10GB) Display AdapterNVIDIA GEFORCE GTX 660 SUPERCLOCKED)
RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 1st Apr 2014 12:12
Thanks m2design - we're looking into this final issue that once sorted will ensure the product becomes super smooth and fast.

Development Director

TGC Team
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 10th Apr 2014 00:41
Latest update is that we have fixed two stutter causing issues. We suspect a third but only one pre-alpha tester has reported it, and the report is unconfirmed. Watch this space for the BETA release which will probably solve 66% of your stutter issues

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

Sparrowhawk
GameGuru TGC Backer
13
Years of Service
User Offline
Joined: 12th Apr 2011
Location: Planet Magrathea
Posted: 15th Apr 2014 20:50
I think I may have experienced the third suspected stutter today - it was in the to the river level when frMerte went above about 65fps I think - it may be a non-issue however, so I'll do more testing and get back. I've been very impressed so far, veg packs etc., no major issues, I've been running with all settings on max and with a few thousand entires still getting 25fps. Very nice, keep up the good work
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 15th Apr 2014 21:10
You will get 'minor stutter' if you are running your monitor at 60 hertz and your frame rate is not exactly 60 hertz. You can use VSYNC=1 in SETUP.INI to solve this but by default the editor sets vsync off by community request.

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

Sparrowhawk
GameGuru TGC Backer
13
Years of Service
User Offline
Joined: 12th Apr 2011
Location: Planet Magrathea
Posted: 15th Apr 2014 21:12
Oh right, clearly me being silly then!

Makes perfect sense
Kalle801
10
Years of Service
User Offline
Joined: 8th Jan 2014
Location: Germany
Posted: 16th Apr 2014 08:22
Its really great.



Normaly on this:



i got 15-25 FPS, but now with the new Update im on 90 FPS.
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 16th Apr 2014 11:22
Good to know. Keep the feedback coming.



SC

i7-4770s 3.10ghz - Geforce GTX 650ti

Login to post a reply

Server time is: 2024-11-21 19:47:55
Your offset time is: 2024-11-21 19:47:55