terrain and water on off switches would be good idea, not always needing water plain at all. also painted water textures could be an idea also for higher lvl water than the water plain itself. I seem to remember lee saying that rick asked for the water of skyrim in reloaded, obviously work is still to come on the water and stuff yet, when lee has solved the hit and miss performance troubles reloaded has. and I have posted and mentioned smaller map size options and cant wait for this to be featured within the engine also. but yeah many options for terrain should come hard coded to the engine for other sorts of games like space shooters. I don't know how hard that will be to make say a premade empty space game map but it should really be included later on sometime along with some varying sizes of map.
just to refresh my memory what was the total size of the map area again? 500x500x20?? something like that, so space would easily be doable at end of dev stage surely?! I do like a good space shooter
like star trek online..
evga GeForce gtx 750 ti boost2.0 2gb gddr5. win 8.1 quad core 4gb ram.