Feature Creep / Vegetation system

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Fane
12
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Joined: 9th May 2012
Location: Deutschland
Posted: 23rd Mar 2014 17:58 Edited at: 23rd Mar 2014 17:59
Hello everybody,

I spend some time about the vegetation of FPSCR.

You have two different choices to place some tree, rocks or something like that. The first one is you place every object by yourself and the second one is you brush many object at one place.



If I imagine someone want to edit a world like skyrim then he have to spend a lot of time. So I think a Vegetation area should be a nice tool. You can make an area choose some object and the program will place them randomly. I wrote a very simple example in DBP.



This are 3000 trees that I place in less then 5 seconds.













System: Win 8.1 64 / i5 @ 3,9GHz / GeForce 760 GTX 192 Bit / 8GB RAM
PM
Scene Commander
Support Manager
16
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Joined: 3rd May 2008
Location:
Posted: 29th Mar 2014 08:35
There is already a spray tool for this, you can spray multiple items by pressing I in the editor and moving the mouse around. Currently the spray area is set, but I believe there are plans afoot to tie the spray area in with the brush size.



SC

i7-4770s 3.10ghz - Geforce GTX 650ti

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