Hello everybody,
I spend some time about the vegetation of FPSCR.
You have two different choices to place some tree, rocks or something like that. The first one is you place every object by yourself and the second one is you brush many object at one place.
If I imagine someone want to edit a world like skyrim then he have to spend a lot of time. So I think a Vegetation area should be a nice tool. You can make an area choose some object and the program will place them randomly. I wrote a very simple example in DBP.
This are 3000 trees that I place in less then 5 seconds.
load object "tree.x", 1
set object transparency 1, 6
scale object 1, 5, 5, 5
for t = 1 to 3000
if object exist(t) = 0 then clone object t, 1
ag = 0
_again:
if ag = 10
delete object t
gosub _next_tree
endif
PosX# = rnd(497)
PosZ# = rnd(497)
if PosX# < 2 then PosX# = rnd(497)
if PosZ# < 2 then PosZ# = rnd(497)
position object t, PosX#, get ground height(1, PosX#, PosZ#), PosZ#
yrotate object t, rnd(360)
if object collision(t, 0)>0 and ag <= 10
inc ag
gosub _again
endif
_next_tree:
next t
System: Win 8.1 64 / i5 @ 3,9GHz / GeForce 760 GTX 192 Bit / 8GB RAM