Product Chat / When can we expect next build and gold pledge content?

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tommy8
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Posted: 20th Mar 2014 02:48
When is the next build and the 400 models for gold pledgers due?
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Scene Commander
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Posted: 20th Mar 2014 07:35
There is no set date for the next beta and I would estimate another few weeks. This delay is to ensure we bring you the biggest and most stable beta to date. After Beta 1.006, we aim to get back to updates every 4-6 weeks.



The legacy models are still undergoing internal testing.



SC

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science boy
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Posted: 20th Mar 2014 22:20 Edited at: 21st Mar 2014 08:11
Blimey you said that a month ago



Must be hard for you s.c. my comment above is more cheeky and not mean anything. I can wait

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Scene Commander
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Posted: 21st Mar 2014 10:30




On behalf of the team, I do apologise for the delay, but we're confident it'll be worth the wait.



We'd just better make sure we impress when it is released...

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s4real
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Posted: 21st Mar 2014 11:11
Quote: "On behalf of the team, I do apologise for the delay, but we're confident it'll be worth the wait.



We'd just better make sure we impress when it is released..."




This seems like a major make or break with the next beta.



A lot riding on this so they must make sure they can deliver the goods.





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DVader
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Posted: 21st Mar 2014 12:04
This year has yet to properly get going as far as Reloaded work goes. A skiing holiday, a Busman's holiday not too long ago, and now GDC, and again no news while this is going on. You think it would be easy enough to write a bit of news for 5 mins each day, I can't see them being worked to death at their stand, I've been to ECTS many times in the past, and the smaller booths are never THAT busy. Can't see GDC being any busier. So a complete blackout of any news this week seems a little much. Fair enough not a lot of work will be done on FPSC itself, apart from tweaks maybe, if there are problems. It would have been nice to get a little update every couple of days of how they are getting on and how Reloaded is being received over there.

I don't think the next beta will make or break Reloaded. It needs to be a big improvement from the last, granted. Still, if it is still not as good as expected, I am sure most of us will already be looking forward to the next update. Still, things are getting really quiet on the forums at the mo, and I can only blame the last beta for that. So perhaps interest is dulling somewhat.

SorrowCrown
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Posted: 21st Mar 2014 15:43
You're right DVader. No news....6 days nothing new on Lee's blog. No other info about product. And, there was mentioned on 11 march that later in week we will have another video from construction kit...but nothing came. I'm little bit dissapointed how are things with FPSC-R now. I'm also getting feeling that community here is dying and nothing new is coming. Please TGC guys show us that you care about us and update this product and news frequently, because right now I don't feel that something is being made, and I think I am not alone.

Quote: "This year has yet to properly get going as far as Reloaded work goes. A skiing holiday, a Busman's holiday not too long ago, and now GDC, and again no news while this is going on."


Thats true. This must be changed.
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Uman
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Posted: 21st Mar 2014 15:59 Edited at: 21st Mar 2014 16:07
Yes its very quite at the forums and in the world of Reloaded generally speaking.



That is not likely to change as there's no product and no real sign of a stable or smooth progressed forward movement development being achieved for whatever reasons that have existed to date. Its a matter of waiting perhaps for a very long time before current user/pledgers will know how the product will pan out and what they may be able to do with it. Its a limbo kind of long wait perhaps for years if one wants to know what the final product (no such thing perhaps) may be potentially possible of delivering in game making terms proper to anyone who has pledged or any potential pledgers. At current and past time development scales to date it may well be many years before Reloaded can be said to be stable and capable and provide all of the features that indie game makers look towards. Its being judged I guess as said many times on what it is at any stage in time which is fair enough as no one can say what it will be until and if it gets there. That has to be proven. At the moment Reloaded is not in a condition to encourage end pledgers users or new potential pledegrs to do a great deal with or about it other than sit and wait and maybe invest time in creating media, learning lua and so on, though many will just sit on the fence waiting to see what happens and maybe even just disappear and come back next year to see if there's any progress.



The hard core supporters we see here are few and far between relatively speaking

and that may not change until as some have said serious and genuine core feature progress is made so that forward development can proceed in a stable, smooth and steady manner so that the vision for the product and aspirations of indie game makers can be seen to be at least more than a very long wait for an unknown quantity. i.e. some achievable goals need to be completed so that the vision (and hype) can be seen as being something more than a non reality.



Most hard core supporters will have already pledged I guess though not all I am sure. Both existing pledger supporters and potential pledger users need to see concrete product milestone achievements being passed and put to bed so that Reloaded can be seen to actually deliver at least some stability within the core and feature set of a quality that is good enough to actually help end users successfully make and deploy a game.



Clearly to date and particularly with regard to recent versions there has been little of that real achievement but a recycling of what has been from the start of the first beta release by and large. We are still at that stage until the next Beta but we have yet to wait and see if that makes any real difference in the areas that matter which we all have some concern for.



Swings and roundabouts may be here to stay and a lot of waiting yet to become the norm - who knows.



All kind of waste of space commenting by me but there you have it. Not much of value one can say is there as its just words. What we need is a product and in the meantime we can post something or nothing and let the forums get even quieter.



Next Beta is said by some to be much better which I have to say is always said every time perhaps in good faith but the users will need to confirm that at some stage so hopefully you wont have too long to wait for it.



It is said that there's a new sauce to pour on the Reloaded meal. Lets hope its not another item that detracts from the real issues that users look to see improved and we know what they are. The last thing we need constantly is new things that do nothing to help with improving those core features and issues we all look to seeing being improved dramatically. We don't need anything more to detract at all from the seriousness of the core development. Enough of that already.



There will be plenty of time as we know yet to come to add unnecessary items when the core issues of quality, stability and performance are back on track.



We don't need any more detracting fancy eye candy or features until that is done. Memory, Object Limits, Performance, Stability and Quality. Seems like that's enough of a problem to get to a usable condition so users will actually be able to make (even work with any level of stability) and deploy a real game with or without the eye candy.



Anyway when Lee is back next week perhaps you will get some more info about the next Beta and whether its brown or red sauce to pour over the Reloaded meal.



Hopefully the meal itself will be of edible quality or the sauce just is not going to disguise or hide the bitter taste.



At least I expect I may get a few comments to cheer you all up and get a few more posts around here.



Likely the forums themselves are not really going to be a hive of real game making activity as that's just not possible at the moment and perhaps for a long time to come. Looks like it will be mostly posts about where's the next Beta or feedback, experiments and deliberations about anything anyone can find to pass their time away related to what they are doing if anything with Reloaded and any development version issues or comments they have about it at any point in time.



You wont see it become a real game making forum for quite a while possibly until it becomes something of a more mature and stable product that users can seriously work with.



A lot more active users are needed to be partaking in the forums though how you quite get them here I am not sure. As we are such a tolerant, lovely and affable lot here as users it is nothing to do with us is it?



Apparently to date this is not being achieved and I guess as has been said many times that's just a relative to the product thing. The better the product the more users one will see here I would think so all hangs on the Reloaded product itself and TGC. It's entirely in their hands.



science boy
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Posted: 21st Mar 2014 22:38
Its been reloaded like a c64 cassette game.

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synchromesh
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Posted: 23rd Mar 2014 03:58 Edited at: 23rd Mar 2014 03:58
wasn't lee away this week hence no real blog updates ?



I think its only quiet on the forums as we really cant do to much with what we have at the moment...I don't want to start making anything myself until im sure its going to work in the next Beta...



Perhaps everyone is a little cautious at the moment and just sitting back waiting
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synchromesh
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Posted: 23rd Mar 2014 04:00
Quote: "Its been reloaded like a c64 cassette game."




That's a stupid comment....

Its going to need to be on 2 cassettes at least
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xCept
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Posted: 23rd Mar 2014 04:44 Edited at: 23rd Mar 2014 04:44
Quote: "wasn't lee away this week hence no real blog updates ?"




Lee and Rick were both at GDC demoing FPSC:R and AGK, but it still would have been nice to see some updates about their presentations as they were active on Twitter throughout it. The only trickle of news at all was how AGK was temporarily made free, nothing about FPSC:R despite the build-up from Lee about a secret new feature he was going to unveil at the event.



Of course, we'll get plenty of nice updates now that he's back. Yet, the inherit motive of GDC seems to be for promotion of new and forthcoming games and products so I believe there should have been some press about it, even if self-published by Rick. Of the 50,200 news stories on Google from GDC, there is but a single one mentioning TGC with its AGK promotion. You wouldn't know FPSC:R was even part of it.

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almightyhood
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Posted: 23rd Mar 2014 04:54
yeah I did try to look for info from gdc about reloaded, didn't find a thing at all...

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science boy
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Posted: 23rd Mar 2014 10:10
Forgot about double cassette games they were a nightmare



Winter games

Psi-5 trading company

And most times they crashed and waiting for nothing

Wasted youth indeed

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LeeBamber
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Posted: 25th Mar 2014 03:22
Hi Guys, I did not realize you wanted me to blog from GDC I made a few tweets each day that week to show where I was wandering, but as I had no development news for you I did not anticipate the need to feed the blog. The good news is that I am back now and it's pretty certain that I am staying put until September so as the saying goes, 'be careful what you wish for'.



The current plan is to get the GDC version smoothed off (found a small bug at the show which really wound up my Ultrabook (and Rick)). Once we have that, give it to our internal wrecking crew, and if it passes the brute force test we can release a version to all Gold Pledgers. I don't have dates for you but I can tell you that I am happy to show off the performance achieved so far so not much more head scratching from me. I do have some grass and new occlusion system to integrate which might also delay things, but both contribute to increased speed so I think it's worth waiting on those modules too.



If you can remind me before IDF 2014 and GDC 2015 about the 'remote blogging' idea, I can post something to avoid another 'news gap', just let me know what you are interested in (beer, booths or funny moments).

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KeithC
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Posted: 25th Mar 2014 13:43
There was no mention anywhere about you using Twitter during GDC, which contributed to the thoughts of a total blackout from TGC during the event. Perhaps you could make a post in FB, and/or here next time? Twitter is a perfectly fine venue to follow; but we have to know that's your intention before-hand. We were getting constant updates from all other relevant companies (Unity, UDK, Artist-Related Tools, etc.); but nothing from TGC. Getting the Community more involved will allow us to help take the burden off of you, in spreading the word during the event...possibly sending more people to your booth in the process.
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almightyhood
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Posted: 25th Mar 2014 13:51
i didn't even know there was a twitter page for reloaded... im sure many others are the same.



I did check the blog every day to see news but that didn't show anything at all so yeah, a post here from rick linking a news feed to the community would of been a big help!. as im sure every1 was interested to find out how it was going day by day.

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LeeBamber
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Posted: 26th Mar 2014 01:45
For future reference, when Lee is abroad, he tweets like a bird: @leebambertgc

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