Feature Creep / multi axis rotation

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almightyhood
11
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Joined: 9th Oct 2013
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Posted: 18th Mar 2014 13:19
will fpscr have multi axis rotation added later on?



I want to be able to rotate objects so they are laying down, for example barrels, they all stand up at the moment and only rotate clockwise not any other way. so is there away to do this yet or will it be added or?. some gizmos would be nice to do this but unsure if possible?, how was it done in fpsc classic or x10 if at all??.

evga GeForce gtx 750 ti boost2.0 2gb gddr5. win 8.1 quad core 4gb ram.
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AuShadow
GameGuru TGC Backer
10
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Joined: 2nd Dec 2013
Location: Australia
Posted: 18th Mar 2014 13:26
Agreed would be good

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rolfy
18
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Joined: 23rd Jun 2006
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Posted: 18th Mar 2014 19:44
Number keys 1-6
almightyhood
11
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Joined: 9th Oct 2013
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Posted: 21st Mar 2014 05:32
OMG rolfy you star lol, how long it been like that??

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rolfy
18
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Joined: 23rd Jun 2006
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Posted: 22nd Mar 2014 00:17
Since forever



Holding 'shift' will allow for smaller increments.
BlackFox
16
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 22nd Mar 2014 21:15
Some of these "gems" such as what Rolfy has pointed out exists in Classic. If you used Classic and knew it well, some of the things (such as rotation) would exist if they were not removed.



There's no problem that can't be solved without applying a little scripting.
almightyhood
11
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Joined: 9th Oct 2013
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Posted: 22nd Mar 2014 23:35
never used any products from tgc before reloaded.

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wizard of id
3D Media Maker
18
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Joined: 16th Jan 2006
Playing: CSGO
Posted: 24th Mar 2014 07:32
Yeah, there is object rotation, it was a little stiff to my liking, I would like this to be expanded on, for example the object rotation system many 3D model editors have, but why stop there, scaling could also benefit from this. Object placement already has "freehand" movement, shouldn't be to hard to further expand on it.
Scene Commander
Support Manager
16
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Joined: 3rd May 2008
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Posted: 24th Mar 2014 08:35 Edited at: 24th Mar 2014 08:35
I agree that it would be nice expand on this feature at some point.



Maybe someone could start a new feature creep with some ideas .



SC

i7-4770s 3.10ghz - Geforce GTX 650ti
Teabone
Forum Support
18
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Joined: 8th Jun 2006
Location: Earth
Posted: 17th Apr 2014 12:25
What would be nice is a faster method of raising and lowering objects. Since we no longer have floor levels our only method of raising and lower an object is by holding 9... and my God... is it ever slow.

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT
tomjscott
User Banned
Posted: 5th May 2014 18:37
Wow, I had no idea you could do these kinds of rotations. I've been hoping for a 3-axis rotation widget though and still think it should be added at some point, but it's nice to know I can actually adjust my objects more precisely now.
BarZaTTacKS
10
Years of Service
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Joined: 3rd Feb 2014
Location:
Posted: 13th May 2014 21:50
Yea I totally just found out about the rotation today. Silly me it says so when you press F1 in the editor. Anyway I think it would be great to have some sort of rotation widget open when we select an object so we can fine turn the angle with a mouse.
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