Product Chat / Will be possible to drive vehicles and third person mode in FPSC Reloaded?

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unimansoftent
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Posted: 13th Mar 2014 22:06 Edited at: 17th Mar 2014 07:11
Hello my friends, I have a question, Will be possible to handle vehicles like cars tanks or planes? And controlling a character in third person mode in Reloaded like gta or tomb raider?

If this planned that way, reloaded will be an extraordinary graphic-game engine.

Think about it, UDK and Unity3D engines are so complicated, especially for me, because i never learn the use of 3d model maker programs like 3d studio max or the open source named blender 3d, in another words I've tried to learn both engines and honestly prefer the classic FPSC.

If it gets to drive a car, I hope it's something like Half Life 2 or Halo, In third person mode to become very popular at least be a third person view like Skyrim where you can toggle the view of the camera from first person to third person, or even a third person view like tomb raider, Max Payne or GTA, I really like the Third Person demo video from Rick Vanner in the Reloaded campaign on kickstarter, so I'm desperate to try the new beta of this March, in conclusion FPSC reloaded needs Vehicles and Third Person View.



Vehicles and third person has to be a standard addition to the first person,



Thanks and best regards.



Sorry for my english, well i understand very well the english (the written English to be precise), And I daily visit Lee's blog when I can.



Goodbye my friends!



http://www.youtube.com/watch?v=fTbtWTEzHfg

independent game developer - https://www.youtube.com/channel/UC7YnZCd-CEggJJXzZ-V5y-A
tommy8
GameGuru TGC Backer
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Location: Northern Ireland
Posted: 13th Mar 2014 23:38
yup, i agree with your ideas as they are important to some game ideas that I have.
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LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 14th Mar 2014 01:10
Definitely on our road map to greatness, but first I want to make sure the worlds you drive and run through are stinkingly fast! Once performance, memory, stability, core editing, core game play and a small mountain of other essential ingredients are in place, we will be looking most keenly on vehicles and other gaming perspectives!

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920, NVIDIA Geforce 650GTX Ti Boost 2GB GPU, 6GB RAM

unimansoftent
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Joined: 6th Apr 2011
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Posted: 14th Mar 2014 17:17
Thanks guys for your answers, in one occasion, with PirateMyke roads, i try to make a city, and many possibilities can be achieved, for example make a great open world city, logical that our open world will not be at the level of a GTA, GTA is made by thousands of people, with the terrain editor i was probe it to do islands emulating the liberty city ​​of GTA III, Due to the editing size you can create a large and detailed map., hopefully taking into account the vehicles and third person mode.



I have read the Lee's blog and the newsletter to, was a very good idea from Lee to use a less powerfull graphic card, performance in this stage of the creation of FPSC Reloaded is essencial, in that case should you not need a monstrous pc or laptop to run reloaded, and the lua programming language will can improve very much in the new stages of Reloaded evolution. Tell me who think, by my part is for my part that's all for this post, if perhaps the response has any'll answer gladly.



Greetings comrades.

independent game developer - https://www.youtube.com/channel/UC7YnZCd-CEggJJXzZ-V5y-A
Jerry Tremble
GameGuru TGC Backer
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 15th Mar 2014 04:58
I think even if they didn't implement those features in the near future, with the unleashing of Lua on the engine, if we are given access to animation, physics, and camera controls, they could be implemented by some clever chap anyway.
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