As Valve released their ToGl Code
i was thinking that it could be of benefit for TGC and Reloaded
am not sure what TGC is preparing for the iOS/ Android take of
of Reloaded but it might just be worth a look at Valves
Direct3D to OpenGL abstraction layer
https://github.com/ValveSoftware/ToGL
Do Note the Codebase is Licensed under the MIT License
and therefore it could be integrated into Reloaded legally without
restrictions.
Taken out from the github readme
Limited subset of Direct3D 9.0c
Bytecode-level HLSL -> GLSL translator
Some SM3 support: Multiple Render Targets, no Vertex Texture Fetch
Anyways i hope this gets at least a bit of attention, yes i know we are still at the doomed stage of performance but its better to keep the ball rollin in the direction of the future and features!
http://j0linar.blogspot.co.at/
PC SPECS: Windows 8 Pro 64-bit, Intel I7-3630QM 4.8GHz CPU, Nvidia GTX 675M - 2048MB GPU, 16GB DDR3 RAM