3rd Party Models/Media Chat / [LOCKED] Multi Texturing is possible !! Read On !!

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synchromesh
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Joined: 24th Jan 2014
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Posted: 13th Mar 2014 01:40
Ok im using 3D World studio and have managed to make a model using multi textures as shown below...







And this is my model directory below...







And this is my fpe file...Which is Default apart from my model name and "ONE" Texture

-------------------------------------------------------------------------



;header

desc = cm



;visualinfo

textured = brick.jpg

effect = effectbank\reloaded\entity_basic.fx

castshadow = 0



;orientation

model = cm.X

offx = 0

offy = 0

offz = 0

rotx = 0

roty = 0

rotz = 0

defaultstatic = 1

materialindex = 3

collisionmode = 1



;statistics

strength = 25

explodable = 0

debrisshape = 1



;ai

aiinit = appear.lua

aimain = default.lua

aidestroy = disappear.lua



;spawn

spawnmax = 0

spawndelay = 0

spawnqty = 0



-----------------------------------------------------------------



The trick is to pick a main texture ( Brick in my case ) and use that texture hidden on a face of all the other brushes or blocks...



So in my model..The underside of the base has a brick texture..

The lintels on the window and doors have a brick texture on the upperside

The roof has a brick texture on the underside...



So in the fpe file the textured command is "Textured = brick.jpg and all the other textures fall into line and appear on the same brush..



Like I said im using 3D World studio so I hope it may work with other software and maybe help you guys out .....

Only been using it for 2 days so sorry for the big post if I have over complicated the explanation
PM

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