No problem SoullessDreamer, you are welcome!
There are 2 standard animationsets in FPSC.
The first one is from FPSC Classic and it has 2497 frames.
The second one is from FPSC Reloaded and it has 5999 frames.
The 'anim_frames.spn' is an animation list for the classic animationset (2497), and the 'anim_spec_FPSCR.spn' is for reloaded animationset (5999).
If a classic character is loaded into Animer, you should to load 'anim_frames.spn'.
Note, that animations are stored in .x, .dbo and .anim files, and animations specification files (.spn) are only an animations lists that are independent and can fit into loaded animations or not.
If you load in Animer a character from FPSC Classis Model Packs and its animation has 2497 frames, you can load 'anim_frames.spn' and animations list will be exactly fit to the loaded animations.
If you load classic character and its animation has more then 2497 frames, it means that to the standard animationset have been added additional animations. So, if you load 'anim_frames.spn', animations list will be fit up to the 2497 frame, above this frame you can add animations to the list by yourself - button 'Add' in Animer. Informations about character animations you can find in .fpe file which is located in the same folder as character's .x file.
Using my pdf tutorial:
1. Open and save a classic character in Mender. This character should to have 2497 or more frames. You should to save only from 0 to 1 frames.
2. Load this classis character into Animer and import animationset from reloaded character (5999 frames). At the present time there is only one original reloaded character 'Masked Soldier.X'.
3. After importing animations, you have a character with reloaded animationset (5999 frames). Now you should to load 'anim_spec_FPSCR.spn'.
Rafhalzer
ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.