Thanks Tazman however 3D World Studio will not allow me to assign textures that way as one block texture...There is no option to apply textures that way
As "henry ham" states in FPSC you just leave "textured = " blank and they are automaticly picked up by the .X Model and he is right in FPSC this works but not in Reloaded
Bit annoying as 3D World Studio is pretty easy for me to use being a GTK Radiant mapper so yet again I find a tool I am familiar with and my hopes come crashing down and now its pretty useless at the moment
A great tutorial though ... Had the option been in the tool I would be sorted
What would be nice is a feature like this for textures...
visualinfo
textured = brick.dds/cement.dds/wall.dds
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
That would make life easier