3rd Party Models/Media Chat / New to modeling..Please help

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synchromesh
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Joined: 24th Jan 2014
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Posted: 11th Mar 2014 01:33
I gave 3D World studio a try this afternoon and made a very very basic room for scaling but I have a small problem that's doing my head in.



One texture is fine but if I use 3 textures for example I have to import the .X file and the textures....But the .fpe will only allow me to point one as shown below....Please help im ripping my hair out







How can I edit this to show more textures..



;header

desc = cell2



;visualinfo

textured = brick.dds

effect = effectbank\reloaded\entity_basic.fx

castshadow = 0



;orientation

model = cell2.X

offx = 0

offy = 0

offz = 0

rotx = 0

roty = 0

rotz = 0

defaultstatic = 1

materialindex = 3

collisionmode = 1



;statistics

strength = 25

explodable = 0

debrisshape = 1



;ai

aiinit = appear.lua

aimain = default.lua

aidestroy = disappear.lua



;spawn

spawnmax = 0

spawndelay = 0

spawnqty = 0
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henry ham
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Posted: 11th Mar 2014 09:36
in the old fpsc if you left the texture field blank it would use all the textures used by the .x file , not sure if its the same in reloaded but its worth a try.



cheers henry

HarryWever
3D Media Maker
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Posted: 11th Mar 2014 12:04
Multi texture is not supported at this moment.



see this thread http://fpscrforum.thegamecreators.com/?m=forum_view&t=207186&b=3



Gr

Harry
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TazMan
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Posted: 11th Mar 2014 13:46
@synchromesh



Hi I was new to all this when I first tried out FPSCR so it took me a while to learn all the skills I needed (still learning), I particularly found it difficult to get my head around texturing. To this end I put together something for an
synchromesh
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Posted: 11th Mar 2014 18:55 Edited at: 11th Mar 2014 19:12
Thanks Tazman however 3D World Studio will not allow me to assign textures that way as one block texture...There is no option to apply textures that way

As "henry ham" states in FPSC you just leave "textured = " blank and they are automaticly picked up by the .X Model and he is right in FPSC this works but not in Reloaded



Bit annoying as 3D World Studio is pretty easy for me to use being a GTK Radiant mapper so yet again I find a tool I am familiar with and my hopes come crashing down and now its pretty useless at the moment



A great tutorial though ... Had the option been in the tool I would be sorted



What would be nice is a feature like this for textures...



visualinfo

textured = brick.dds/cement.dds/wall.dds

effect = effectbank\reloaded\entity_basic.fx

castshadow = 0



That would make life easier
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