Oh the first image is meh first test I did
Second one is what I managed after a couple of tries. :p
Very very easy, however I sent an email to lee, there is a minor problem, you need to follow the way they produced the alpha on the original texture, as the shader creates is own specular as far as I am aware, however this specular map is stupidly high, and looks unrealistic.From I a look at the shader I didn't find and tweakables.
So it's no hard, just annoying working out how the alpha needs to be, also I am not using a Photoshop using, using a combination of gimp and a seamless texture generator