I posted this in another thread, it might help
Quote: "
Example for anyone else interested -
If you have a 100 key frames set up, 0-50 could be set for a door opening, 51-100 would be for door closing. Reversing door opening 50-0 will not animate correctly but would close the door.
This would be added to your FPE file -
;anim
animmax = 2
anim0 = 0,50
anim1 = 51,100
If you want your animation to run in a loop, add this line -
playanimineditor = 1
These are the basic settings for any animation at this time until we have more control with Lua, just think of it as one big movie and you need to tell reloaded where all the scenes are."
You might also have add your animation details to the script as well.
See how you get on.
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