Understanding that this is still very early days
I was wondering about the CREATOR part of our title and wondering
how far of you think it will be before we can implement our own
touch to certain items
ie:
The ability to add our own customer spay on textures
The ability to edit Game settings "texture sizes based on graphic cards" thu this might be a option in lee next update after reading his blog but more specifically have these options within the editor instead of searching for
them within a file and editing that.
and understanding that performance is lee's focus is there other programmers
that we hear about (in lee's blog) that would be able to see to a few of the
smaller requests that keep appearing in the future creeps section as this would
satisfy a lot of people for the next Beta/Alpha
Ie:
CTRL - Z "an UNDO function"
Gradient / Slope tool for terrain editing
Tool for measuring scale
height map imports / export
option and preferences menu (that could house above options)
smaller maps size (again possibly under pref menu)
hierarchy Tree for entities (side menu pop out and hide able maybe)
Multiple entity select
3rd person view (possibly in pref menu / or mouse wheel / or button)
Graphic pref before loading the map so you can set them to high or low before loading as apposed to the editor using the last known settings
the ability to view in the 2d editor in a basic 3d walk around with lowered detail
the ability to enable a 4 windowed view in the 2d editor (Side/Front/Top/3D)
Weather system (whole map or independent zones?)
Plugin system for user add-ons
in game auto updater
Dynamic Particle Emitters
Weapon editor (accuracy / bullet damage / bullet range)
gravity option (possibly in pref of the editor)
the ability to edit the water colour and transparency and wave height (in both 2d editor and 3D editor) this looks like it should be quite easy based on current mods going around)
Importing models (thu this shouldn't be to far of I hope) with a scaling option
Sound fall off system
rain and snow (but this probably falls under particle system
Water block / water on high ground (this has come up and was put as much further down the track)
Better way point and way point functionality
the ability to go under water (with possible O2 function)
Cave tool (possibly not possible due to the amount of poly and verts but also a possible future come back and re asses as with the right amount of knowledge anything is possible.
Win zones ability to load another map (ie moving from 1 lvl to another)
3D editor functions (the ability to stack items / the ability to raise and lower items / the ability to rotate items)
I think that probably sums up what the users are really looking FWD to in the next Beta / Alpha (UNDERSTANDING THAT PERFORMACE IS STILL PRIORITY 1)
These items (MIGHT) be able to be completed by other programmers tho
DL
Bring It On