As stated, you can share your methods to convert them so anyone else with the model packs can have a go, but distributing paid-up models publicly is a no-no
Once performance is sorted, I will be looking at some measures to support legacy content, and take particular time to look at the legacy weapons assets which would not fall under the protection and conversion of the Entity Importer. The best course is that the original authors of the Classic weapon packs send me an email along the lines of wanting to make them Reloaded compatible, and I will be able to help quite a bit in that regard
PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920, NVIDIA Geforce 650GTX Ti Boost 2GB GPU, 6GB RAM