Product Chat / How to get different colours of ground?

Author
Message
tommy8
GameGuru TGC Backer
16
Years of Service
User Offline
Joined: 24th Dec 2007
Location: Northern Ireland
Posted: 4th Mar 2014 17:31
Hi, I bought FPSCR because I wanted to make an FPS in space. Is it possible to change the default grass to a red Mars like surface or to make a Moon environment?



Also is it possible to disable the water whenever you make land below sea level?
PM
J0linar
GameGuru TGC Backer
14
Years of Service
User Offline
Joined: 3rd Feb 2010
Location: Vienna, AT
Posted: 4th Mar 2014 18:33
Regarding the water, no currently there is no option to disable it.



@lee, see we seriously need a option for disabling water planes!





Regarding the Grass, ofc you can edit the veg.x file and create your own grass types/ to be on teh safe side you can just create a new grass texture and regarding teh surface you can add your own textures to the terrain bank and create mars liek surfaces.

http://j0linar.blogspot.co.at/



PC SPECS: Windows 8 Pro 64-bit, Intel I7-3630QM 4.8GHz CPU, Nvidia GTX 675M - 2048MB GPU, 16GB DDR3 RAM
PM
tommy8
GameGuru TGC Backer
16
Years of Service
User Offline
Joined: 24th Dec 2007
Location: Northern Ireland
Posted: 4th Mar 2014 20:00 Edited at: 4th Mar 2014 20:07
how do you access custom terrain textures once you've added them? Will they appear alongside the default grass texture on the user interface?



Otherwise how do i switch back to grass if i want to?



Someone ought to make a tutorial on this.



Also I would like to suggest that the software developers add a skydome editor on the next update.
PM
science boy
16
Years of Service
User Offline
Joined: 3rd Oct 2008
Location: Up the creek
Posted: 4th Mar 2014 20:23 Edited at: 4th Mar 2014 20:31
an easy option for you is to

choose the muddy type texture or stone texture then change the fog, ambience and surface colours.



this should for now help

unless you know about normal diffuse and speculars with alpha channels



then you get your desired texture save as diffuse

then do a specular ie a black and white texture ( this helps to make things more shiny if they are whiter) then add an alpha channel and apply alpha mask.



then make a normal map using gimp or other art package that has a texture transformer. than save as is and copy the other files change to assign to your texures and you should be good to go i am to be honest very limited with reloaded as i am modelling stuff for it at the moment as the engine is not at the creative level i can work with just yet so rather than wait about i am making monsters and dungeony stuff etc.



also read the manual in the doc folder in the main program files of reloaded , this is where you can tinker and look at how it all works. i am as i say not very versed in ground editing yet. or even lua scripting. but i do know for now they give you sky box. no dome.

and it wont come anytime soon, we dont even have water yet or basic core functionality which is what they are working on. we must be patient and find work arounds.



there are sky box makers out there search tgc forums there are links



hope this helps keep happy

an unquenchable thirst for knowledge of game creation!!!
DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 4th Mar 2014 21:25 Edited at: 4th Mar 2014 21:29
I was going to suggest the same science boy Probably not ideal, in say a full game, especially if those settings were changeable by the user, but it works for all sorts of scenes quite well!



Edit - Forgot to say, one thing you could try to help stop you finding water is to raise the entire ground level up higher. Raise some land a bit, then use the level tool and click on the top of the raised land. Then select the saved level icon, and paint the entire scene at a new height. That way at least, the water is buried a lot deeper.

tommy8
GameGuru TGC Backer
16
Years of Service
User Offline
Joined: 24th Dec 2007
Location: Northern Ireland
Posted: 4th Mar 2014 22:21 Edited at: 4th Mar 2014 22:22
I am fine using GIMP, blender etc I guess where i am stuck is not understanding how to integrate custom exports from third party programs into FPSCR.



Where in the FPSCR directory can you add skyboxes anyway? I see no obvious folder.
PM
rolfy
18
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 4th Mar 2014 22:27
Quote: "Where in the FPSCR directory can you add skyboxes anyway? I see no obvious folder."
....skybank?



When the new store is opened you will find a free space style skybox is in there
tommy8
GameGuru TGC Backer
16
Years of Service
User Offline
Joined: 24th Dec 2007
Location: Northern Ireland
Posted: 4th Mar 2014 22:47
Of course, sorry somehow it escaped my attention.



How do you prep custom assets to make them FPSCR ready and how do you change the sky on the FPSCR controls? I don't see any option to do this on the user interface.
PM
rolfy
18
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 4th Mar 2014 23:00 Edited at: 4th Mar 2014 23:29
You should look at stock media and layout to get an idea, there is also a guide in Reloaded docs folder which explains how to import your own media. Skybox is selected in drop down menu when you press tab twice in test level, any skyboxes in skybank folder will be added to the list. Same for terrain in terrainbank.
tommy8
GameGuru TGC Backer
16
Years of Service
User Offline
Joined: 24th Dec 2007
Location: Northern Ireland
Posted: 5th Mar 2014 03:45
I still don't see where in the user interface it allows you to change the sky. What drop down menu are you referring to?



I am a gold pledger so I know i have all the available features.
PM
tommy8
GameGuru TGC Backer
16
Years of Service
User Offline
Joined: 24th Dec 2007
Location: Northern Ireland
Posted: 5th Mar 2014 03:59
nvm found it thanks
PM
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 6th Mar 2014 03:12
Test your game and press TAB twice then you will see the drop down menu for your skybox. Default I believe is "clear".

Login to post a reply

Server time is: 2024-11-24 00:32:19
Your offset time is: 2024-11-24 00:32:19