Product Chat / I Dont Understand!!!! - model pack help

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JC LEON
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Posted: 3rd Mar 2014 12:22
Hi , I dont understand how there are too many fantastic pics and video of pfs creator maps whitout modle packs released yet... are there entities full imported form other softwares in fpscr?



If yes ...hou i can do that??



are you all fantastic artists or m I only a poor idiot???
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synchromesh
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Posted: 3rd Mar 2014 13:05 Edited at: 3rd Mar 2014 17:16
This is the easiest way I can explain it and this is what I have done to make it easy for me.. Not all packs work but certain ones will like the industrial for example.



Its easy to import some static models assuming you have FPS Creator Classic installed with model packs and Fps Creator reloaded therefore make a shortcut on your desktop to

" C:\Program Files\The Game Creators " provided you have installed both by default installation



when opening the shortcut you should see..



Fps Creator

FPS Reloaded



Now lets say you have the industrial model pack installed in Fps Creator then goto...



FPS Creator\Files\entitybank\Industrial



Copy the Industrial Directory to ...



FPS Creator Reloaded\Files\entitybank\ "and paste Industrial here "



When you load up reloaded and click Entities you will see the industrial pack in the list and you can load the models in...



That's the simplest way I can explain it as im a newbie myself...

Hope it helps
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Pirate Myke
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Location: El Dorado, California
Posted: 3rd Mar 2014 14:17
I build my stuff in a model program around the 0,0,0 point. Build it at one to one scale. then I export x files out in pieces that fit together and use the same textures. Walls and stairs, windows and doors separate for scripting later. Roofs and ceilings, Furniture, depends on what I am doing with it.



If I want to use something from a model pack, first thing I do is make sure I have all the textures in .dds format. next thing is I put the textures, x file, and the FPE file and .bmp file in the same folder under the entitybank folder.



Then take an existing reloaded FPE file, Open it in notepad, then replace the info of your models, texture, and description in it. Save it as file name for model pack entity. Run reloaded and place your new reloaded entity in the map for testing.



Check that the textures are working, and that the desired collision you want is working.



So weather it is a custom model you are creating or a model from any model packs that are not animated at the moment, this is the way to get it into reloaded. Once you get the hang of it, it should take only a couple of minutes per model to get them Reloaded ready.

Scene Commander
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Posted: 3rd Mar 2014 15:04
I've changed the title of this thread a little to make it easier for users to understand the topic.



SC

i7-4770s 3.10ghz - Geforce GTX 650ti
JC LEON
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Posted: 3rd Mar 2014 15:25 Edited at: 3rd Mar 2014 15:30
thanks to you sinchromesh and Pirate Myke I now know how to import old models from fpsc to reloaded



but which program can I use to make my own stuffs? can I use 3d world studio or Can I use a better and professional software ??





Is there a software Can I use to realize precompiled models for fpsc so I can have them ready to use after impotation??



thanks again...
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Pirate Myke
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Posted: 3rd Mar 2014 20:11
You can use any one that exports Direct X file format.

DVader
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Posted: 3rd Mar 2014 20:17
Blender is free, although can be tricky to get going with.

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