3rd Party Models/Media Chat / ASE models to .X ?

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synchromesh
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Posted: 3rd Mar 2014 00:34
ASE models to .X



Does anyone know if this is possible and the best way to handle it ?

Thanks in advance..
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TattieBoJangle
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Posted: 3rd Mar 2014 00:48 Edited at: 3rd Mar 2014 00:53
Is ASE not an Adobe file so i don't think it would be able to go to .X i could be wrong mind you





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Pirate Myke
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Posted: 3rd Mar 2014 01:41
http://sourceforge.net/projects/ivcon/



See if this will help you.

synchromesh
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Posted: 3rd Mar 2014 03:03
Thanks Pirate Myke



I will check it out
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Pirate Myke
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Posted: 3rd Mar 2014 07:45
Your welcome.



I guess another option would be to download UDK and import it to a scene there and export it as an object file. You might loose the uv mapping.

synchromesh
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Posted: 3rd Mar 2014 13:25
Thanks Pirate Myke..

Here is what I was trying to do....I am no modeller ...BUT..

I can use GDK Radiant and have built many maps....I am able to convert a map to an ASE Model as shown on the link below....



http://www.eliteforever.co.uk/DECK.png



I just wanted to see if I could convert them and put them into Reloaded...

that way I could make my own models easily without learning new software
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Pirate Myke
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Posted: 3rd Mar 2014 14:41
You should be able to say export all floors out at the same time, all walls at the same time maybe room furniture by rooms. Special entities by them selves.



You could try and export the whole thing at once, But I would collapse as much as possible into the same objects to aid with collision. columns separate from walls and stairs separate. This is just easier for the engine to deal with when imported to it.



I also think about how this stuff is placed in the editor, It is a set and forget placement right now. It is hard to pick small objects or entities that are under larger ones, so that is in my mind also.



When making these and testing new entities I always use a test map, not the map that I am going to have the final stuff in. It lets you practice placing the object and testing it with out disrupting your good map. Once your happy and the model works then you can place it in you final map.



Hope this gives more insight.

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