Product Chat / Have your say - March 2014 - Beta 1.005

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Pain
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Posted: 21st Mar 2014 04:43
Picture for FPS and settings as requested.



PAIN!

Me = noob



and i love The TGC : )
almightyhood
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Posted: 21st Mar 2014 05:25 Edited at: 21st Mar 2014 09:23
@pain



if you hit f11 you get a more reliable fps than the double tab metrics panels give, the metrics panels eat up fps when used sadly, not sure how much gets eaten up when using the tab options though I guess its different for each card/system?.
PM
Scene Commander
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Posted: 21st Mar 2014 07:41 Edited at: 21st Mar 2014 09:11
@Pain,



Thanks.



It look as if the issue is mainly with the metrics panel eating away at the FPS.



As has been mentioned, a truer figure can be shown by just using F11.



Without panel (But using your settings.).



[img][URL=http://s1089
Pain
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Posted: 22nd Mar 2014 18:43
I see, thank you for looking into it. I like what you did to the scene looks nice!



It was just a test map so you can do what ever you would like with it.



PAIN!

Me = noob



and i love The TGC : )
LeeBamber
TGC Lead Developer
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Posted: 25th Mar 2014 04:02
The metrics panel is not the most efficiently coded module in the world. It was only intended for a few panels, so everything is drawn with unique textures (that is, the corner of the panel, the top straight, the top right, the right edge, the right bottom corner, the bar, the slider, e.t.c). I am sure there are plenty more ways to get it done, such as a special 3D object with UV values from a single texture but until we start using the sliders in fast-action game scenarios, I can forestall that optimization. It is also a module I can farm out around the same time as doing HUD displays for stereoscopic VR which would require 3D panels instead of 2D panels for the heads-up display work.

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920, NVIDIA Geforce 9600 GT GPU, 6GB RAM

xXJalecoXx
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Posted: 26th Mar 2014 10:15
Hello I just bought and finally loaded fpscr!



If you don't mind I would like to add my tid bit of concerns involving graphics after testing it out.



At first I thought there was going to be some physics problem because me aiming and shooting at an enemy soldiers was doing anything from legs to chest except head, with default entities in test game/sample map . The only way I would know if I'm hitting them is if they died and made the blood splat decal during the end contact. Then I realize i didn't have gpu turned on (was using integrated graphics HD)and now contact is being made every time when i shoot them anywhere on the body or limbs. That's at close range and long range still sometimes the soldier try to approach me backwards and fire accurately i might add.



I don't have a problem with water or Reflection,shadows,light rays, although bloom seems to do nothing more after being turned on passed 1 on the scale thing.

My problem is with the vegetation rendering. I lose 30fps when the grass shader is switched to medium or high and the combination with veg graphics scaled up to 50-90, on top of veg quantity @20,veg height @40, veg width @60.

I can run bloom,shadows,light rays,reflection except veg on highest setting and still get 25-30fps. Compared to running no shadows,bloom,reflection,light rays, and just vegetation, with grass shader above lowest and get maybe 14fps. Ive seen it drop to 6fps w/o other features turned on in the graphics menu lol

I feel there should be no reason why the grass shader and veg could be improved so is not to take a chunk of processing power to render at higher setting to increase performance.

Acer Laptop OS: Windows 7 Professional 64-bit SP1 CPU: Intel i7-2670QM @ 2.20GHz (8 CPUs), ~2.2GHz RAM: 4 GB RAM

GPU: 1366 x 768 (32bit) (60Hz)/NVIDIA GeForce GT 630m
PM
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Posted: 26th Mar 2014 21:52
We are working very hard on performance, in fact it's currently our lead developers number one focus.



You might be interested in the recent news regarding performance improvements to grass.



http://fpscreator.thegamecreators.com/wordpress/



SC

i7-4770s 3.10ghz - Geforce GTX 650ti
synchromesh
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Posted: 27th Mar 2014 02:09
@xXJalecoXx



You have arrived at just the right time.... The next Beta is due very soon and it should be the best ever so far..Hopefully addressing a lot of those issues
PM
LeeBamber
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Posted: 27th Mar 2014 20:02
You actually have TWO coders on the veg shader right now We're trying to get the LOWEST setting both super fast AND looking good.

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920, NVIDIA Geforce 9600 GT GPU, 6GB RAM

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