Thanks for the model nomis. It does look good but it could look soooooooo much better.
I started this post because I originally thought something was wrong with my export from blender. I have since discovered that there is NOTHING wrong with the model, the problem is in Reloaded itself. For the past few days I have been loading Reloaded media into other programs for a comparison. The normal maps do in fact work in Reloaded. Just not very well. The is virtually NO bumping (or whatever the correct terminology is) in reloaded. It is there and it does work. It is very very weak though. The normal maps will change the light and shadows and give an extremely minor illusion of depth. I know the bump can be changed in the shader, but this is supposed to be an easy, minimal coding engine. I don't think the average Joe is going to be able to adjust the shader manually. Anyway, I was just going to let all this go for now since reloaded is still just a beta with lots of issues, but after putting nomis's test model through the same steps, it just reinforced the fact that there is something wrong with reloaded. Here are some screen shots to show what I am trying to say.
This 1st shot show the reloaded tent. In reloaded. Notice how there is very little difference with the normal map vs without the normal map.
Same tent side by side. In reloaded
I don't know what others see, but I see a flat surface with a flat texture on it whether the normal map is used or not.
Same tent side by side. In ultimate unwrap
[URL=http://s1026.photobucket.com/user/Spotaru/media/NMI3_zps20bf57c9.jpg.html][/URL
Same tent side by side. In blender
Now this shot is the tent in darkshader with normal map. Its the same model, maps, and shader (entity-basic). Notice how darkshader does bump the model correctly.
Now some shots of nomis's cube
side by side in reloaded
In the above pic you can see that the normal map is actually working but it's still just a flat texture on a flat surface in my opinion.
the model in blender. notice how much more detailed it looks and doesn't look flat.
same model in darkshader without normal map. Notice that it looks exactly like the cubes in reloaded. FLAT!
same model in darkshader WITH the normal map. The bump is so good the rocks seem to jump right out of the cube.
As anyone with eyes can see there seems to be a serious lose in visual quality here.