Feature Creep / Water Blocks - Performance save system for water

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J0linar
GameGuru TGC Backer
14
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Joined: 3rd Feb 2010
Location: Vienna, AT
Posted: 25th Feb 2014 21:46
Before we get in depth, lets start with what we have currently in Reloaded



We have a Water Plane and that one is surrounding the whole mapping area,

the downside of water planes is that it is a performance killer.

It is of course useful when it comes to creation of islands and big outdoor areas

with a sea of water but thats it.



Now Water Blocks would be the perfect adition to water planes as you can

simulate water in indoor areas and create small lakes, sewers and place them on different heights and much more.



A suggestion would be to make predefined water blocks

in small/ medium and large scales

i believe this would be the best way for reloaded to handle multiple water blocks and even a water plane on the same map.



The Water Blocks would be a simple box model with shaders

and the functions such as color and fresnel++ could be controlled via lua and triggers.

http://j0linar.blogspot.co.at/



PC SPECS: Windows 8 Pro 64-bit, Intel I7-3630QM 4.8GHz CPU, Nvidia GTX 675M - 2048MB GPU, 16GB DDR3 RAM
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SorrowCrown
GameGuru TGC Backer
10
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Joined: 2nd Feb 2014
Location: Presov, Slovakia
Posted: 25th Feb 2014 23:33
That was also my idea, so i am glad that someone else has got same opinion. Water blocks are best choice i think. But also, what we need is to enable scaling right inside editor. That feature can save a lot of time. So I am definately for waterblocks!
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Jerry Tremble
GameGuru TGC Backer
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 1st Mar 2014 05:27
Great idea!
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mfgcasa
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Joined: 16th Dec 2013
Location:
Posted: 18th Mar 2014 01:05
Yes I do hope the current setup will only be a place holder and something like this will be implemented in the future.

RAM 8 GB

i7-4770k CPU 3.50 GHz

NVIDIA GeForce GTX 550 Ti
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