Before we get in depth, lets start with what we have currently in Reloaded
We have a Water Plane and that one is surrounding the whole mapping area,
the downside of water planes is that it is a performance killer.
It is of course useful when it comes to creation of islands and big outdoor areas
with a sea of water but thats it.
Now Water Blocks would be the perfect adition to water planes as you can
simulate water in indoor areas and create small lakes, sewers and place them on different heights and much more.
A suggestion would be to make predefined water blocks
in small/ medium and large scales
i believe this would be the best way for reloaded to handle multiple water blocks and even a water plane on the same map.
The Water Blocks would be a simple box model with shaders
and the functions such as color and fresnel++ could be controlled via lua and triggers.
http://j0linar.blogspot.co.at/
PC SPECS: Windows 8 Pro 64-bit, Intel I7-3630QM 4.8GHz CPU, Nvidia GTX 675M - 2048MB GPU, 16GB DDR3 RAM