Quote: "Nice work so I take it these are all done by working with the shaders?"
Thanks. Yes at the moment all of the modifications have been made to the shaders. I'm also looking to make some optimisations for them.
I replaced the post processing shader (post-bloom.fx) as I don't like the fact it blurs the final image. This has a negative impact on the overall quality of the scene and turns your pixels to mush. A little SSAA is ok but in my opinion the only good use for blur is on background images for pause menus etc.
Quote: "The reflection on the gun looks really sweet, good work."
Thanks. I've tweaked the weapon shader and currently testing this for legacy weapon models made by Errant AI e.g. model packs 9/10.
Here is a screenshot from the editor. As you can see the map is small and using almost 50% memory on a flat terrain but sounds like Lee has some ideas how to grab our memory back soon.
Here is another screenshot with flashlight: