Hi PianoDavy,
I agree with some of your points but some I don't for the simple reason that as Artists we need to learn how things work ourselves to create for any engine or in this case a brand new engine still in Beta. I understand this can be daunting as most of us can be completely new to these things. The reason I put it this way is that you seem a little impatient with it all and the fact you speak as an Artist and not a user. Even if I agree a little more info can be helpful, I doubt TGC are going to write a manual for us. I did feel way back just as you do now but for slightly different reasons and issues we are well beyond now.
To be honest I think that TGC should be concentrating on creating the engine and we should be concentrating on the media, if this means learning by ourselves then that's how it should be.
The fix for your shader issue was a simple flag change and thats how we should regard it,not setting AlphaBlendEnable to TRUE as default is an easy oversight when you got the entire user base shouting at you for features they want, and you were helped by another community member who understands a little about HLSL code and that also is how it should be. If we run into simple errors then we should simply point them out and I am sure they will be default for the next Beta, such as the shader issue.If it's a major issue that doesn't seem to be addressed then as you have seen it causes an outcry
I really don't mean to be offensive when I say that we can't expect TGC to lead us by the hand when it comes to creating media and we can't really blame them when we run into problems that would be an easy fix if we got into it ourselves, my point is if we want to create for games then it's up to us to learn the ropes.
As for the vehicle hud idea it has often been tried in Classic without much success, I do know it was achieved using a mod but how well this worked I can't really say, the main problem being with moving the camera you got the hud moving with it, even on the vertical axis which would kill the illusion right there. It was possible to create a believable vehicle which worked almost like 3rd person through some crafty scripting. Which may not be achievable for a while so you might want to expend your energies on something else for now.
I really want to encourage you to keep at it and make some great stuff for Reloaded, but until things are in place we cant force it, and I find it a great thing that we are in at the start with ideas to utilise features as they are introduced.
I too have many things I want right away but as it is just now I really want to see this engine working with good performance and if I think I can learn myself or get community help with things till the team are a little more free to look at features I want, I can wait.
I also suspect that many of your shadow issues for example will be fixed when the new importer is implemented, pretty soon by all accounts, provided your textures are correct
I can be more patient with features than I can basic core needs, in the meantime we can share findings among ourselves and you will find that most of your knowledge is gained from other community members.
Power to the people
Lee-"...and before you know it you're a shader coder!"
rolfy-"Coding...To me this is the Dark Arts..don't blame me when something Evil comes to claim y'all if I dabble in it"