Level Update:
https://plus.google.com/u/0/photos/116817174687197432570/albums/5981056328235653681
More updates on the complex 2 test. Added the prison area with the stock fences, Made some prison doors and put them in there. Sculpted the terrain around them and the is a great dungeon start. Added some storage tanks for fill and completed the elevator shaft and doors. Player can not go on it yet. Will not follow it. Falls thru the platform.
Also got the generator area made and the generators are stock FPSC entities converted to reloaded and I fixed the mesh so it looks a lot better.
On more level to go. Sleeping Quarters, Some labs, Cafeteria, some planning room or control room and an escape hatch to the roof.
I am guessing that I am about getting to the limit for this level as I have had to turn down the terrain shader to high to maintain 24 fps.
I believe it might be collision slowing things up, as I come to fencing and My stairs at the upper levels drop FPS until I get to the next level.
But all in all I am happy with the amount of game area that can be generated. Even if I can have 6 smaller complex structures spread thru out the map, then there will still be a lot of game play.