3rd Party Models/Media Chat / Custom models already?

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Tereith
12
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Joined: 16th Apr 2012
Location: Underworld
Posted: 18th Feb 2014 13:44
How do you guys do it?

I've been on websites trying to downlad some different files

Max files

Obj files

Mtl files.



But nothing seems to work....



been on here

http://tf3dm.com/

But yea. How do you people get custom stuff already?

I'm kinda limited to what there is...

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TattieBoJangle
10
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Joined: 7th Jan 2014
Location: United Kingdom
Posted: 18th Feb 2014 13:47
The only files that work on FPS are .X you can make them in 3ds Max, blender (free)



The store will be open soon and you will be able to get great work from the modelers on here.

Tereith
12
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Joined: 16th Apr 2012
Location: Underworld
Posted: 18th Feb 2014 13:51
Ahh i see. I was just wondering if it was possible and Alright to take some work from the above link convert it to a x file then and play around with in the Fpsc:r

?. I like making models and i'm starting to get alright at it. But UV Mapping is the boring part.

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TattieBoJangle
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Location: United Kingdom
Posted: 18th Feb 2014 13:56
You can use any model if its just to play around with but when it comes to selling your game or even giving it out it may violate some laws.



If you see models and it says for commercial and personal use then that's fine they just normally want you to give them a shout out.

Tereith
12
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Joined: 16th Apr 2012
Location: Underworld
Posted: 18th Feb 2014 14:13
Ok so i just downloaded a model - http://www.turbosquid.com/FullPreview/Index.cfm/ID/355937



I took the X file and threw it into Entity bank. I have a folder in there called custom. I opened Fpsc;r but sadly it wasn't there. It was blank.. Am i doing something wrong or?

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Sleeping Warrior
11
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Joined: 5th Nov 2013
Location: Scotland
Posted: 18th Feb 2014 20:38
Hi Tereith,



For a detailed explanation of what steps to take for importing .x files into FPSC-R there is a PDF guide already included in the Reloaded folder.



This is the path on my PC:

"C:\Program Files (x86)\The Game Creators\FPS Creator Reloaded\Docs\Importing models into FPS Creator Reloaded.pdf"



It's still a bit convoluted at the moment but hopefully the Model Importer and/or the Construction Kit will make the process easier



Slainte!



SW
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Teabone
Forum Support
18
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Joined: 8th Jun 2006
Location: Earth
Posted: 19th Feb 2014 02:36 Edited at: 19th Feb 2014 02:37
You must have an .FPE file with your .X file and your .DDS (texture) file.



The FPE file is what makes it visible in Reloaded entity folders. IT helps to also include a BMP (64x64) file with the same name as the FPE file.

Tereith
12
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Joined: 16th Apr 2012
Location: Underworld
Posted: 21st Feb 2014 02:40
I decided to do my own work But thanks anyways guys. Much appreciated

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Teabone
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Joined: 8th Jun 2006
Location: Earth
Posted: 21st Feb 2014 03:54
Tereith
12
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Joined: 16th Apr 2012
Location: Underworld
Posted: 21st Feb 2014 17:39
I dropped it. But decided to work out my own models which work. But are very small. I've been trying to edit the scale in Notepad but it does not work

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AuShadow
GameGuru TGC Backer
10
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Joined: 2nd Dec 2013
Location: Australia
Posted: 22nd Feb 2014 04:25
easier i think to upscale your model before exporting it to .x

PC Specs: Windows 7 home 64-bit, Amd 7900 3gb DDR5 graphics, 8gb DDR3 Ram, Intel i7 3.4ghz

Feel free to visit and edit the public FPSCR resource wiki page: http://fpscrresource.wikispaces.com/home

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