I would just like to say TGC are really taking the community feedback on board and within weeks of the BETA 1.005 backlash we have already seen the following updates:
- Proposals for a proper bug reporting tool. Looking forward to seeing this
- Lee using Microsoft Pix as a proper debugging / profiling tool for Reloaded
- Full list of features / bugs being worked on as provided in Lee's blog
- Core areas of the engine farmed out e.g. AI, Memory Management and LUA
- AI speed optimisations already made by Lee for the next BETA
- Investigations in progress to identify where 700MB is going for a blank level
- Switching to QUAD rendering of distant instance objects to gain performance
- TGC working with Zendesk to help improve customer support
- Lee tackling occlusion culling with a new hierarchical Z buffer system
- Entity import tool in progress to help resolve physics / collision issues
Link to full list of features / issues Lee is working on:
http://fpscreloaded.blogspot.co.uk/2014/02/what-lees-list-looks-like.html
Link to Microsoft Pix tool Lee is now using to profile performance:
http://en.wikipedia.org/wiki/PIX_%28Microsoft%29
Link to Zendesk customer support tools:
http://www.zendesk.com/
Link to information about Reloaded Entity Importer:
http://fpscreator.thegamecreators.com/newsletter/17-01-2014/
In other community news it looks like the ANIMER tool made by Rafhalzer is already in BETA (v2.2) for Reloaded and working on another tool called LOD Generator so it will be much easier to rig up custom character models to the new animations in the stock characters and create LOD versions of them.
http://fpscrforum.thegamecreators.com/?m=forum_view&t=207808&b=3
My faith is starting to be restored and the construction kit doesn't look too shabby either. If Lee and the trusted developers working on core engine can really improve performance, memory, physics and AI we could still be looking at a great product here.