3rd Party Models/Media Chat / Help With Trees

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BioDragonlord
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Posted: 16th Feb 2014 13:44
I have been using "Tree it" and "Tree magik"

and I am getting the same result from both the trees are

made really well and are going into FPSCR without any problems

but I am having trouble with the textures there is only a option

for 1 texture in the .FPE file ands it then uses that 1 texture

for the whole Direct x file as per the pictures below.



any ideas?





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Emrys
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Posted: 16th Feb 2014 14:35 Edited at: 16th Feb 2014 14:48
Just leave the texture blank eg no texture name -



Textured =



See if that works.



Edit - don't forget to delete bin & dbo files as well !

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Spotaru
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Posted: 16th Feb 2014 15:27
If above suggestion doesn't work, you could try the utility from rolfy in this post.





http://fpscrforum.thegamecreators.com/?m=forum_view&t=207334&b=3
rolfy
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Posted: 16th Feb 2014 23:01 Edited at: 16th Feb 2014 23:15
That utility is by Green Gandalf



Thing is only dynamic objects could be multi textured in the way described above, I am not even sure if Reloaded still does this.



Unfortunately only way around this is to either split the leaf canopy from the rest of the tree and make it two separate entity's or merge the textures into one and re-uvmap the tree. Maybe you can find a way to export them separately.



I do remember Lee mention something about his receiving one this way for testing, as collision on lower hanging canopy was causing issues, but if the tree is tall enough then you wont have this,not heard anything since. Using poly collision on trees must cost a lot performance wise so it's best to separate, still this makes it a pain to randomly place a lot of them, perhaps he still intends to find a compromise for this or a way to link entity parts for placement would work better. If the construction kit would import these parts to make prefabs of them then the problem is solved, but ideally the trunk should have poly collision and no collision for the canopy.



If they are dynamic they should be enabled for scripting to turn off collision and an invisible collision mesh used, again could be done in the construction kit, it's a pain all round when it comes to trees



Perhaps the ability to reduce the collision box scale to the width of the trunk would be an easy way around all this, I know it's a lot more than you asked for but it's all pertinent and something which needs looked at sooner or later.
Spotaru
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Posted: 16th Feb 2014 23:49 Edited at: 16th Feb 2014 23:53
@ rolfy

ooops, I meant GG. I had just finished reading one of your posts and must of had your name on the brain :-|





Can't help with the two texture problem. It causes me headaches trying to remap all my trees to one texture. Very hard to co
rolfy
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Posted: 17th Feb 2014 00:43
Heh! Just like most around here I don't always think of looking at the docs, thanks for the heads up
TazMan
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Posted: 17th Feb 2014 12:19 Edited at: 17th Feb 2014 12:22
Hi



I have see quite a few people ask the same question in this forum. It might be a good idea to have a Subject on the forum that holds any useful utility's / ideas, then these questions might not be asked again and again.

I've got something to say

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It's better to burn out than fade away.
rolfy
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Posted: 17th Feb 2014 13:24
You mean like a sticky? It's a long known fact that no-one ever reads the sticky's
BioDragonlord
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Posted: 17th Feb 2014 22:37
awesome ideas guys I will give them a try after work thanks

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BioDragonlord
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Posted: 18th Feb 2014 12:37
It seems that it made it worse after trying what was suggested

above..



I have attach 3 files that if anyone is game enough to try and help figure

this one out that would be great.

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TattieBoJangle
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Posted: 18th Feb 2014 12:51 Edited at: 18th Feb 2014 13:15
I had a look and it was the way it was textured and also it is sitting at 19k polly a bit high for a tree :/ file in download below





BioDragonlord
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Posted: 18th Feb 2014 13:19
thanks tattie yeah it really was just to get it going as I have been playing with "TREE IT" and WOW well worth the 12 pound as you could see that took about 5 min and there are so many variation that can be done with the software.

including polly reduction... I turned this one right up



was it easy to fix the texturing problem?

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TattieBoJangle
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Posted: 18th Feb 2014 13:24 Edited at: 18th Feb 2014 13:24
The textures were under the same file not sure why like the leafs were in the trunk under bump :/ so i just reset it then highlighted the trunk set the trunk texture to that and the leaves to them 2 min job.

BioDragonlord
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Posted: 18th Feb 2014 13:26
really great job tattie after a quick play and put about 40 of those trees in and it still ran really well cheres

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TattieBoJangle
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Posted: 18th Feb 2014 13:31
No probs Biodragonlord also tip for next time use this site



http://postimage.org/



For images to the forum just use direct link 100x faster had to wait ages for the top images loading lol if you need anymore doing just let me know

BioDragonlord
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Posted: 18th Feb 2014 13:34
yeah that looks like a great idea just one last question

what software did you use to fix it so I could possibly do the same for future trees.



I was looking to bring out a couple of tree packs once I got it all going

IE: a Forrest pack , open field , dead Forrest , tropical



so on and so on but I really need to figure out this hiccup that I am having.



Thanks again.

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TattieBoJangle
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Posted: 18th Feb 2014 13:38
I use 3ds Max makes life alot easier just simply load you model press M you will see the 2 textures together reset the materiel then load you 2 textures in and drag and drop to appropriate areas like trunk to trunk ect if you cant get it im sure someone will do it for you say use of the trees

BioDragonlord
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Posted: 18th Feb 2014 13:47
Thanks again you have been a great help

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TazMan
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Posted: 20th Feb 2014 11:34
@rolfy



Yeah I know that a lot of people don't read sticky's but it might be a better idea to send someone to a static location than everyone tying to find the post that the correct download link is in or repeating it time and time again.
rolfy
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Posted: 20th Feb 2014 12:35 Edited at: 20th Feb 2014 12:40
There used to be such threads in old classic forums, this is not a bad idea, the utility GG made would be a nice addition.



I do think it would be a good idea to move these info threads over here to the Reloaded forums but reckon it may be a bit soon for it right now. In the meantime I agree the GG thread is in the wrong board and should be moved to 3rd party models and media where it can be found at least by 3rd party creators.

Your going to get repetition till folks start making their thread titles appropriate so the search engine can find them, still you always got repeats of the same questions whatever

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