Please see attached screen shot : In Game Metrics.
Anyone - user or not in a position to understand and explain something of this regarding the Metrics : Polygons, Draw Calls and FPS Readouts? Perhaps Lee or someone else from TGC can clarify this hopefully if no one else is able to do so?
The Screen shot shows two separate screen grabs from different locations in the same level - basically different sides pasted on into the other so we have different Metrics Readouts display.
You can see roughly the complexity at each screen shot location.
1. Why are the Polys and Draw Calls metrics displays bars always seemingly maxed out or thereabouts no matter what the engine is displaying even in an empty level with flat terrain and nothing else at all in the level? Just start flat level and run - same maxed out bar displays for Polys and Draw Calls. Why would this be?
2. Why are they Polys and Draw Calls bars "Particularly the numbers displayed as the bars are always full" shown in the two variations apparently at illogical odds?
"In the screen shot with More/much higher numbers of Polygons and Draw Calls being recorded - why is it that More Polygons and Draw Calls result in a readout of almost Double the fps speeds when anyone would expect the opposite to be the case"?
With More Polygons and Draw Calls being displayed we are seeing improved performance and fps by an factor of almost two and doubled?
That's the logical reverse of what it should be surely.
The more you have here in view being displayed the better the performance by a doubling effect of fps apparently?
I am sure there's a rational explanation - I just don't understand what it is? Am I missing something obviously that I just don't understand here?
3. No screen shot for this. Why is it in editor at start if you select new Flat Auto Generated Terrain the object limit indicator is already well over half way full and opening the level you see in the screen shot above where there is quite a lot more detailed terrain and all of the added objects to consider it does not push it up much more?
Does this indicate that by using and starting level building with nothing but a Flat Terrain it already counts the Terrain as eating and consumes over half the available number of objects the engine counts and will allow?
Presumably so?
The Flat Terrain apparently then is not counted as one object but many? or you would only get to add half another single object?
How many objects does this limit specify internally?
What is the number?
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