Feature Creep / Multiple Textures on Entity

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Spotaru
Game Guru Backer
12
Years of Service
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Joined: 6th Nov 2012
Location:
Posted: 12th Feb 2014 02:16
Probably already been asked for many times but I want the ability to have more than one texture on an entity. Single texture is great for characters and props and such but it's nearly impossible to model and texture a "complex" building model with only one texture. And for trees and plants it's even harder. Very hard to scale trunks, plant stems and tree limbs properly when you cannot tile the texture. Yes I know you can tile in one direction. In fact that is how I do it atm. But that doesn't always work either.
SorrowCrown
GameGuru TGC Backer
10
Years of Service
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Joined: 2nd Feb 2014
Location: Presov, Slovakia
Posted: 12th Feb 2014 12:59
In fpe file do not fill textured = . Leave it empty and fpsc r will load all textures assigned to that model. But i can't figure out how to make shader on such models :/
PM
TexMan
14
Years of Service
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Joined: 9th May 2010
Location:
Posted: 7th Jun 2014 23:03
This is probably a stupid question, I probably already know the answer to it, but I'm going to ask anyways (perhaps I'm wrong?), does FPSCR use, for entities, any other file format besides .x? Thanks.
tomjscott
User Banned
Posted: 8th Jun 2014 06:58
Not at this time. It only supports .x files. There are future plans, so we are told, for supporting alternate formats, but I wouldn't expect it anytime soon.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.007

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