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/ need help with plane culling one side
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smoked
19
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Joined:
2nd Oct 2005
Location:
USA - california
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Posted:
11th Feb 2014 05:37
Edited at:
11th Feb 2014 06:46
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basically I created a plane added an alpha texture. The alpha texture shows on both sides of the plane while modeling in blender. Upon import into FPSCR I noticed only one side of the plane will render, the other side seems to be culled. Is there some sort of setting I need to add to the texture or is this more of a blender material/ export issue? I am using blender 2.69 to create my models and Gimp 2.8 to create my alpha. I have attached my entity as well.
EDIT - fixed apparently in blender you simply select the plane>>enter edit mode>>> ctrl+f >>>> solidify
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Emrys
11
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Joined:
4th Nov 2013
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UK
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Posted:
11th Feb 2014 09:46
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I also noticed you FPE file was set :-
textured = tn_553.tga
and should be
textured = tn_553_D.tga
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smoked
19
Years of Service
User Offline
Joined:
2nd Oct 2005
Location:
USA - california
Profile
Posted:
12th Feb 2014 22:43
Edited at:
12th Feb 2014 23:18
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lol yea I did notice that but decided it was not important as it wasn't the cause of the issue and just a quick example. all my real models are in the appropriate format. My original issue was caused by a lack of face on both sides, I guess I was assuming the texture would show on both sides without additional effort. I think milkshape had a 2 sided checkbox. Thanks for the heads up on the naming convention.
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