3rd Party Models/Media Chat / need help with plane culling one side

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smoked
19
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Joined: 2nd Oct 2005
Location: USA - california
Posted: 11th Feb 2014 05:37 Edited at: 11th Feb 2014 06:46
basically I created a plane added an alpha texture. The alpha texture shows on both sides of the plane while modeling in blender. Upon import into FPSCR I noticed only one side of the plane will render, the other side seems to be culled. Is there some sort of setting I need to add to the texture or is this more of a blender material/ export issue? I am using blender 2.69 to create my models and Gimp 2.8 to create my alpha. I have attached my entity as well.





EDIT - fixed apparently in blender you simply select the plane>>enter edit mode>>> ctrl+f >>>> solidify
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Emrys
11
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Joined: 4th Nov 2013
Location: UK
Posted: 11th Feb 2014 09:46
I also noticed you FPE file was set :-



textured = tn_553.tga



and should be



textured = tn_553_D.tga



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smoked
19
Years of Service
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Joined: 2nd Oct 2005
Location: USA - california
Posted: 12th Feb 2014 22:43 Edited at: 12th Feb 2014 23:18
lol yea I did notice that but decided it was not important as it wasn't the cause of the issue and just a quick example. all my real models are in the appropriate format. My original issue was caused by a lack of face on both sides, I guess I was assuming the texture would show on both sides without additional effort. I think milkshape had a 2 sided checkbox. Thanks for the heads up on the naming convention.
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